Video games and mental health

被引:0
|
作者
Sosso, Faustin Armel Etindele [1 ]
Ouali, Hassan [2 ]
机构
[1] Hop Sacre Coeur Montreal, Ctr Etud Avancees Med Sommeil, Ctr Rech Neurosci Cognit, 5400 Blvd Gouin Ouest, Montreal, PQ H4J 1C5, Canada
[2] Univ Quebec Montreal, Ctr Rech Commun & Sante, Inst Sante & Soc, Quebec City, PQ, Canada
来源
M S-MEDECINE SCIENCES | 2018年 / 34卷 / 8-9期
关键词
CHILDREN; HIPPOCAMPAL; ADOLESCENTS; ATAXIA; VOLUME;
D O I
10.1051/medsci/20183408003
中图分类号
R-3 [医学研究方法]; R3 [基础医学];
学科分类号
1001 ;
摘要
[No abstract available]
引用
收藏
页码:640 / 642
页数:3
相关论文
共 50 条
  • [41] THE INVISIBLE ENEMY: RAISING AWARENESS OF MENTAL ILLNESS THROUGH VIDEO GAMES
    Paredes Otero, Guillermo
    [J]. BARATARIA-REVISTA CASTELLANO-MANCHEGA DE CIENCIAS SOCIALES, 2020, (29) : 69 - 83
  • [42] Strategic Design: Breaking Mental Models Initiates Learning in Video Games
    Johns, Jay Dee, III
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES: NOVEL LEARNING ECOSYSTEMS, LCT 2017, PT I, 2017, 10295 : 443 - 461
  • [43] Serious Games in Mental Health Treatment: Review of Literature
    Yusof, Norhana
    Rias, Riaza Mohd
    Yusoff, Eizwan Hamdie
    [J]. PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2, 2014, : 595 - 599
  • [44] Experiences of Mental Health Practitioners With Empathy Computer Games
    Reed, Jordan
    Salusky, Ida
    Shattell, Mona
    [J]. JOURNAL OF PSYCHOSOCIAL NURSING AND MENTAL HEALTH SERVICES, 2023, 61 (01) : 25 - 31
  • [45] Video Surveillance in Mental Health Facilities: Is it Ethical?
    Stolovy, Tali
    Melamed, Yuval
    Afek, Arnon
    [J]. ISRAEL MEDICAL ASSOCIATION JOURNAL, 2015, 17 (05): : 274 - 276
  • [46] Implementing video conferencing in mental health practice
    De Weger, E.
    Macinnes, D.
    Enser, J.
    Francis, S. J.
    Jones, F. W.
    [J]. JOURNAL OF PSYCHIATRIC AND MENTAL HEALTH NURSING, 2013, 20 (05) : 448 - 454
  • [47] Using an interactive video to promote mental health
    Weinkove, John
    [J]. SOUTH AFRICAN JOURNAL OF PSYCHIATRY, 2007, 13 (03) : 119 - 119
  • [48] Video games
    Gallagher, L
    [J]. FORBES, 2001, 168 (04): : 98 - 100
  • [50] The video games
    Belli, Simone
    Olive, Sara
    [J]. ATHENEA DIGITAL, 2008, (13): : 285 - 290