Several learning games designed for nursing training exist. Yet, there is a gap in understanding what makes learning games efficacious. The current study examined the reactions of 12 mental health nurses, therapists, social workers, and counselors during and after playing four computer games designed to induce empathy for persons with mental health disorders. Thematic analysis revealed that games accurately embodied emotional and cognitive experiences of the intended disorders. Analysis also indicated shortcomings, including games falling short in their usefulness for understanding depicted disorders. Participants indicated that the games changed their attitudes and beliefs. Findings suggest that learning games can be useful for nursing students and trainees, as well as patients' friends and family members.
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Univ Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, IsraelUniv Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, Israel
Berger-Merom, Rachel
Zisman-Ilani, Yaara
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Temple Univ, Dept Social & Behav Sci, Coll Publ Hlth, Philadelphia, PA 19122 USAUniv Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, Israel
Zisman-Ilani, Yaara
Jones, Nev
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Univ Pittsburgh, Sch Social Work, Pittsburgh, PA 15260 USAUniv Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, Israel
Jones, Nev
Roe, David
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Univ Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, IsraelUniv Haifa, Dept Community Mental Hlth, Fac Social Welf & Hlth Sci, 99 Aba Khoushy Ave, IL-3498838 Haifa, Israel