Using an interactive video to promote mental health

被引:0
|
作者
Weinkove, John [1 ]
机构
[1] Univ Pretoria, Witbank Hosp, Dept Psychiat, ZA-0002 Pretoria, South Africa
关键词
D O I
暂无
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
引用
收藏
页码:119 / 119
页数:1
相关论文
共 50 条
  • [1] AN INTERACTIVE WEBSITE TO PROMOTE MENTAL HEALTH
    Hadlaczky, G.
    [J]. EUROPEAN PSYCHIATRY, 2012, 27
  • [2] Using mental health first aid to promote mental health in churches
    Costello, Jennifer
    Hays, Krystal
    Gamez, Ana M.
    [J]. JOURNAL OF SPIRITUALITY IN MENTAL HEALTH, 2021, 23 (04) : 381 - 392
  • [3] Using a structured model to promote mental health
    Keeling, Joanne L.
    McQuarrie, Catherine
    [J]. JOURNAL OF PUBLIC MENTAL HEALTH, 2018, 17 (03) : 114 - 121
  • [4] Using Twitter to promote a youth mental health agenda
    Dadich, Ann
    Khan, Aila
    [J]. HEALTH PROMOTION INTERNATIONAL, 2021, 36 (01) : 235 - 249
  • [5] Interactive Art Therapy for Mental Health Using Microsoft Kinect
    Mat, Ruzinoor Che
    Long, Shumalee Cham
    [J]. INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, INTETAIN 2021, 2022, 429 : 161 - 170
  • [6] Using therapeutic board games to promote child mental health
    Streng, Isabelle
    [J]. JOURNAL OF PUBLIC MENTAL HEALTH, 2009, 7 (04) : 4 - +
  • [7] Using financial incentives to promote shared mental health care
    Swenson, JR
    Bradwejn, J
    [J]. CANADIAN JOURNAL OF PSYCHIATRY-REVUE CANADIENNE DE PSYCHIATRIE, 2002, 47 (02): : 194 - 195
  • [8] Using financial incentives to promote shared mental health care
    Dewa, CS
    Hoch, JS
    Goering, P
    [J]. CANADIAN JOURNAL OF PSYCHIATRY-REVUE CANADIENNE DE PSYCHIATRIE, 2001, 46 (06): : 488 - 495
  • [9] Use of Nintendo video games to promote quality of life for older people in mental health units
    Chan, Grace
    [J]. INTERNATIONAL JOURNAL OF MENTAL HEALTH NURSING, 2014, 23 : 4 - 5
  • [10] Video games and mental health
    Sosso, Faustin Armel Etindele
    Ouali, Hassan
    [J]. M S-MEDECINE SCIENCES, 2018, 34 (8-9): : 640 - 642