共 50 条
- [41] SERIOUS GAME TECUVA: TEAMWORK WITHIN DIFFERENT CULTURES AND VALUES - EXPERIENCES IN EDUCATIONAL TRAINING INTED2014: 8TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2014, : 4558 - 4566
- [42] What Made Student Teachers Sustain Their Interests in an Educational Game? TOWARDS SUSTAINABLE AND SCALABLE EDUCATIONAL INNOVATIONS INFORMED BY LEARNING SCIENCES, 2005, 133 : 828 - 831
- [43] Using the Educational Potential Mapper to Design an Adaptive Serious Game: The "uManager" Case Study GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 251 - 253
- [44] Curriculum Design Factors for Constructing Serious Educational Game: a Learning Objective Centric Approach PROCEEDINGS OF CGAMES'2014 USA: 19TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, MULTIMEDIA, EDUCATIONAL AND SERIOUS GAMES (CGAMES), 2014, : 125 - 129
- [45] Educational Applications of Serious Games: The Case of the Game Food Force in Primary Education Students PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 476 - 485
- [46] Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules SERIOUS GAMES, JCSG 2022, 2022, 13476 : 198 - 209
- [48] THE COMPUTER SIMULATION OF A SERIOUS GAME AS AN EFFICACIOUS STRATEGY IN GAMIFICATION OF EDUCATIONAL PROCESS - CASE STUDY ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 2845 - 2850
- [49] On Effective Integration of Educational Content in Serious Games Text vs. Game Mechanics 2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 299 - 303
- [50] What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2011, : 202 - 210