Curriculum Design Factors for Constructing Serious Educational Game: a Learning Objective Centric Approach

被引:0
|
作者
Longstreet, C. Shaun [1 ]
Cooper, Kendra [2 ]
机构
[1] Marquette Univ, 1355 West Wisconsin Ave,POB 3141, Milwaukee, WI 53201 USA
[2] Univ Texas Dallas, 800 West Campbell Rd,Mail Stn EC 31, Richardson, TX 75080 USA
关键词
game development; education; training; serious games; curriculum; professional development; COMPUTER-SCIENCE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Educators and trainers face similar challenges in teaching specialized, rapidly evolving knowledge that often requires quick and cost-effective updates, working towards increased student time-on-task, and encouraging broad, active participation. The pedagogical potential for serious educational games to enhance the learning experience is recognized; however the development of games remains time consuming, expensive, and requiring substantial expertise from educators, game developers, and software engineers. New approaches are needed to effectively support instructors and trainers, typically experts in educational content, and enable them to rapidly and inexpensively deploy customized games. This short paper highlights the challenging and complex research issues in developing SEGs from a learning objective centric perspective, emphasizing the importance of closely establishing a connection between in-game activities and intended learning outcomes. It then presents initial work on a semi-automated, interactive approach that addresses the issue of developing a complex educational game design infrastructure for instructors.
引用
收藏
页码:125 / 129
页数:5
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