The serious game: what educational benefits?

被引:61
|
作者
Mouaheb, Houda [1 ]
Fahli, Ahmed [2 ]
Moussetad, Mohammed [2 ]
Eljamali, Said [3 ]
机构
[1] LIRADE TIE ORDIPU, Fac Sci BenMsik, Casablanca 20700, Morocco
[2] LMI, Fac Sci BenMsik, Casablanca 20700, Morocco
[3] LIRADE TIE ORDIPU, Ctr Pedagogique Reg, Casablanca 20330, Morocco
关键词
serious game; constructivist psychocognitive theories; intrinsic motivation; socio-cognitive conflicts; situated learning;
D O I
10.1016/j.sbspro.2012.06.465
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This work lies in the educational opportunities of a learning tool: the serious game. The serious game was investigated using an American example: Virtual University. We first highlight the main features of this media, namely that it can be used as: a teaching tool, a means of entertainment, and as a technology of information and communication. It aims for multiple learning objectives, it finds application in many areas and it targets all age groups. Then, we show that learning through the serious game has educational values that are based on learning concepts advocated by constructivist psycho-cognitive theories; it guarantees intrinsic motivation, generates cognitive conflicts and provides situated learning.
引用
收藏
页码:5502 / 5508
页数:7
相关论文
共 50 条
  • [31] Investigating Flow Experience and Scientific Practices During a Mobile Serious Educational Game
    Bressler, Denise M.
    Bodzin, Alec M.
    JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2016, 25 (05) : 795 - 805
  • [32] Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design
    Abbott, Daisy
    Chatzifoti, Olga
    Ferguson, Jamie
    Louchart, Sandy Jean-Jacques
    Stals, Shenando
    PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON GAME JAMS, HACKATHONS AND GAME CREATION EVENTS, ICGJ 2023, 2023, : 28 - 36
  • [33] NoBug's Snack Bar: A Computational Thinking Serious Game as an Educational Platform
    Vahldick, Adilson
    Farah, Paulo Roberto
    Marcelino, Maria Jose
    Mendes, Antonio Jose Nunes
    IEEE LATIN AMERICA TRANSACTIONS, 2019, 17 (03) : 473 - 484
  • [34] Investigating Flow Experience and Scientific Practices During a Mobile Serious Educational Game
    Denise M. Bressler
    Alec M. Bodzin
    Journal of Science Education and Technology, 2016, 25 : 795 - 805
  • [35] Students' learning outcomes and learning experiences through playing a Serious Educational Game
    Cheng, Meng-Tzu
    Annetta, Len
    JOURNAL OF BIOLOGICAL EDUCATION, 2012, 46 (04) : 203 - 213
  • [36] A Serious Game as an Educational Tool to Teach Physics to High Functioning Autism Students
    Karavasilis, Antonios
    Tsihouridis, Charilaos
    Batsila, Marianthi
    Vavougios, Dennis
    LEARNING IN THE AGE OF DIGITAL AND GREEN TRANSITION, ICL2022, VOL 1, 2023, 633 : 865 - 876
  • [37] Diabetes Prevention and Management: What Does a Serious Game Have to Do with It?
    Ruggiero, Laurie
    GAMES FOR HEALTH JOURNAL, 2015, 4 (05) : 333 - 334
  • [38] Towards Model-driven Game Engineering for Serious Educational Games: Tailored Use Cases for Game Requirements
    Cooper, Kendra M. L.
    Longstreet, C. Shaun
    2012 17TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES (CGAMES), 2012, : 208 - 212
  • [39] Poopology: a serious game for a serious illness
    Cleghorn, Sean
    LANCET GASTROENTEROLOGY & HEPATOLOGY, 2019, 4 (11): : 828 - 829
  • [40] BrainPlay: Serious Game, Serious Learning?
    Morrison, Gillian
    PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 680 - 686