BrainPlay: Serious Game, Serious Learning?

被引:0
|
作者
Morrison, Gillian [1 ]
机构
[1] Swinburne Univ Technol, Melbourne, Vic, Australia
关键词
game-based learning; neuroscience; how to learn; primary school; WORKING-MEMORY; ACADEMIC-ACHIEVEMENT; FRAMEWORK;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Games are increasingly being used in educational contexts. The view of some game educationists is that games are able to effectively fulfil the requirements of a constructivist learning pedagogy. It is suggested, for example, that games are useful at representing complexity and often possess mechanisms that make learning more effective through mimicking behaviours required for study. This includes such elements as a call to focus, increasing levels of difficulty of skill, repetition and the need for players to regularly remember elements such as rules or previous moves. But while there has been much recent progress in this area, one aspect of learning that has not been adequately incorporated into game pedagogy is metacognition or the ability to reflect on one's own thinking process. Thus, whilst many games are effective at teaching specific subjects, facts or skill, and some games support metacognitive processes, no games to date appear to focus on the ability for students to understand the inter-relationship of neuroscience and the behavioural techniques of how humans learn. This paper will outline my research plan to support the creation of a game to teach this inter-relationship. In this paper I will report on the theoretical background to game-based learning, considerations of how to conduct the game design and outline a methodological approach to test the capacity of the game. BrainPlay is a PhD by artefact and dissertation. The artefact is the Board Game designed to teach primary school students from 10 - 12 years old current neuroscientific models and practices of learning or how the human brain acquires, retains and processes facts and knowledge (explicit memory) effectively. The dissertation examines the results from testing the artefact on 3 populations of students to determine whether by playing the game within a class-room setting over a 10 week period the students alter the way they behave in class-room study as observed by their teachers or if they increase their academic scores over time.
引用
收藏
页码:680 / 686
页数:7
相关论文
共 50 条
  • [1] Serious Use of a Serious Game for Language Learning
    Johnson, W. Lewis
    [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION: BUILDING TECHNOLOGY RICH LEARNING CONTEXTS THAT WORK, 2007, 158 : 67 - +
  • [2] The game can can be serious? Revisiting Play/Learning in times of serious game
    Brougere, Gilles
    [J]. AUSTRALIAN JOURNAL OF FRENCH STUDIES, 2012, 49 (02) : 117 - 129
  • [3] Computing game and learning state in serious game for learning
    Agustin, Ririn Dwi
    Purwarianti, Ayu
    Surendro, Kridanto
    Suwardi, Iping S.
    [J]. Telkomnika (Telecommunication Computing Electronics and Control), 2015, 13 (04) : 1422 - 1436
  • [4] Serious Disease - Serious Game
    Hertel, Niels Thomas
    Vedel, Katrine
    Rohde, Lisbeth
    Olesen, Julie Bech
    [J]. MEDINFO 2013: PROCEEDINGS OF THE 14TH WORLD CONGRESS ON MEDICAL AND HEALTH INFORMATICS, PTS 1 AND 2, 2013, 192 : 1166 - 1166
  • [5] A PROTOTYPE OF A SERIOUS GAME FOR LEARNING PORTUGUESE
    Lopes, C.
    Coutinho, C.
    Moreira, M. A.
    Zagalo, N.
    [J]. INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 4588 - 4594
  • [6] IMPACT OF LEARNING BADGES IN A SERIOUS GAME
    Teles Vieira, A.
    [J]. 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 8256 - 8262
  • [7] Serious Game Adaptive Learning Systems
    Obikwelu, Chinedu
    Read, Janet
    [J]. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 442 - 449
  • [8] LEARNING EVALUATION IN A PERSUASIVE SERIOUS GAME
    Sammadi, K.
    Daouas, T.
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 7356 - 7363
  • [9] Learning PLM System with a Serious Game
    Pernelle, Philippe
    Talbot, Stephane
    Carron, Thibault
    Marty, Jean-Charles
    [J]. ADVANCES IN PRODUCTION MANAGEMENT SYSTEMS: COMPETITIVE MANUFACTURING FOR INNOVATIVE PRODUCTS AND SERVICES, AMPS 2012, PT I, 2013, 397 : 598 - 605
  • [10] Towards a Serious Game for Portuguese Learning
    Silva, Andre
    Mamede, Nuno
    Ferreira, Alfredo
    Baptista, Jorge
    Fernandes, Joao
    [J]. SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, 2011, 6944 : 83 - +