Physically Based Area Lighting Model for Real-Time Animation

被引:0
|
作者
Olejnik, Michal [1 ]
Szajerman, Dominik [1 ]
Napieralski, Piotr [1 ]
机构
[1] Lodz Univ Technol, Inst Informat Technol, Lodz, Poland
来源
关键词
D O I
10.1007/978-3-319-46418-3_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Physically based rendering is not a new concept and it has been pursued in the scientific fields for a long time. However, it has not been until recently that the new generation of game consoles allowed more expensive algorithms to be adapted and computed in real-time constraints. In this paper, we analyse methods of approximating the lighting received from geometrical emitters (area lights) and compare them to the ground truth reference model computed through the Monte Carlo numerical integration algorithm.
引用
收藏
页码:73 / 85
页数:13
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