Real-time cartoon animation of smoke

被引:3
|
作者
He, HT [1 ]
Xu, DQ [1 ]
机构
[1] Zhejiang Univ, Coll Comp Sci, Hangzhou 310027, Peoples R China
关键词
smoke; particle system; physics-based simulation; cartoon animation; non-photorealistic rendering;
D O I
10.1002/cav.103
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we present a practical framework to generate cartoon style animations of smoke, which consists of two components: a smoke simulator and a rendering system. In the simulation stage, the smoke is modelled as a set Of smoothed particles and the physical parameters such as velocity and force are defined on particles directly. The smoke is rendered in flicker-free cartoon style with two-tone shading and silhouettes. Both the simulation and rendering are intuitive and easy to implement. In the most moderate scale scene, an impressive cartoon animation is generated with about a thousand particles at real-time frame rate. Copyright (c) 2005 John Wiley & Sons, Ltd.
引用
收藏
页码:441 / 449
页数:9
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