Real-Time Ocean Water Animation in Cartoon Style

被引:0
|
作者
Fang, Jianwen [1 ,2 ]
Yu, Jinhui [1 ]
Han, Shuangxia [2 ]
Wang, Peng [2 ]
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310058, Zhejiang, Peoples R China
[2] Quzhou Univ, Dept Informat & Elect Engn, Quzhou 324000, Peoples R China
基金
中国国家自然科学基金;
关键词
Non-photorealistic Rendering; Real-time; GPU; Cartoon Animation; Computer Animation;
D O I
10.4028/www.scientific.net/KEM.474-476.2320
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper presents a model for automatically generating 3D cartoon ocean water animations in real-time. The dynamic ocean water surface model is modeled by a spectral method. The cartoon rendering process is implemented by multipass on GPU: First, we code normal of ocean model and generate normal map. Next, we extract discontinuities from normal map and smooth it into edge map. Finally we combine the edge map with cartoon shading based on a projective texture mapping. Some experimental results demonstrate the prettiness and efficiency of the presented model.
引用
收藏
页码:2320 / +
页数:2
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