Physically Based Area Lighting Model for Real-Time Animation

被引:0
|
作者
Olejnik, Michal [1 ]
Szajerman, Dominik [1 ]
Napieralski, Piotr [1 ]
机构
[1] Lodz Univ Technol, Inst Informat Technol, Lodz, Poland
来源
关键词
D O I
10.1007/978-3-319-46418-3_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Physically based rendering is not a new concept and it has been pursued in the scientific fields for a long time. However, it has not been until recently that the new generation of game consoles allowed more expensive algorithms to be adapted and computed in real-time constraints. In this paper, we analyse methods of approximating the lighting received from geometrical emitters (area lights) and compare them to the ground truth reference model computed through the Monte Carlo numerical integration algorithm.
引用
收藏
页码:73 / 85
页数:13
相关论文
共 50 条
  • [41] Real-time simulation of physically based on-surface flow
    Y.Q. Liu
    H.B. Zhu
    X.H. Liu
    E.H. Wu
    The Visual Computer, 2005, 21 : 727 - 734
  • [42] Physically-Based Real-Time Lens Flare Rendering
    Hullin, Matthias
    Eisemann, Elmar
    Seidel, Hans-Peter
    Lee, Sungkil
    ACM TRANSACTIONS ON GRAPHICS, 2011, 30 (04):
  • [43] Procedural Physically based BRDF for Real-Time Rendering of Glints
    Chermain, X.
    Sauvage, B.
    Dischler, J. -M.
    Dachsbacher, C.
    COMPUTER GRAPHICS FORUM, 2020, 39 (07) : 243 - 253
  • [44] Real-time simulation of physically based on-surface flow
    Liu, YQ
    Zhu, HB
    Liu, XH
    Wu, EH
    VISUAL COMPUTER, 2005, 21 (8-10): : 727 - 734
  • [45] Hardware-In-the-Loop Simulation of a Machine Model with Real-Time Animation
    Zhuang, Xiaojie
    Terabe, Ryosuke
    Hibino, Shinya
    Ozaki, Takayuki
    Harakawa, Masaya
    Nagano, Tetsuaki
    2014 INTERNATIONAL POWER ELECTRONICS CONFERENCE (IPEC-HIROSHIMA 2014 - ECCE-ASIA), 2014, : 2638 - 2643
  • [46] An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters
    Antunes, Rui Filipe
    Leymarie, Frederic Fol
    PROGRESS IN ARTIFICIAL INTELLIGENCE, EPIA 2013, 2013, 8154 : 66 - 77
  • [47] REAL-TIME VIDEO BASED LIGHTING USING GPU RAYTRACING
    Kronander, Joel
    Dahlin, Johan
    Jonsson, Daniel
    Kok, Manon
    Schon, Thomas B.
    Unger, Jonas
    2014 PROCEEDINGS OF THE 22ND EUROPEAN SIGNAL PROCESSING CONFERENCE (EUSIPCO), 2014, : 1627 - 1631
  • [48] Real-Time Speech Driven Gesture Animation
    Kasarci, Kenan
    Bozkurt, Elif
    Yemez, Yucel
    Erzin, Engin
    2016 24TH SIGNAL PROCESSING AND COMMUNICATION APPLICATION CONFERENCE (SIU), 2016, : 1917 - 1920
  • [49] Real-time animation of realistic virtual humans
    Kalra, P
    Magnenat-Thalmann, N
    Moccozet, L
    Sannier, G
    Aubel, A
    Thalmann, D
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 1998, 18 (05) : 42 - 56
  • [50] REAL-TIME ANIMATION TURNS DATA INTO IMAGES
    CARUSO, D
    ELECTRONICS, 1985, 58 (33): : 20 - 21