Stream-based animation of real-time crowd scenes

被引:3
|
作者
Lister, Wayne Daniel [1 ]
Day, Andy [1 ]
机构
[1] Univ E Anglia, Sch Comp Sci, Norwich NR4 7TJ, Norfolk, England
来源
COMPUTERS & GRAPHICS-UK | 2012年 / 36卷 / 06期
基金
英国工程与自然科学研究理事会;
关键词
Crowd simulation; Animation; OpenCL;
D O I
10.1016/j.cag.2012.02.014
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a new way of drawing a crowd of animated characters in real-time. Previous work has focused almost exclusively on how to visualize ever larger crowd scenes and the current state-of-the-art can display tens of thousands of virtual humans with ease. The associated trade-off, however, is that crowd members can do little more than play a set of scripted motion clips. It follows that designating individuals to be members of a crowd instantly limits the techniques that can be used, the behaviours that can be depicted and ultimately, the perceived realism of a scene. Our approach differs from the state-of-the-art in that we do not propose a crowd-specific technique but instead a bone-parallel. OpenCL-accelerated interpretation of the traditional character pipeline. The method does not rely on pre-processing: provides fine-grained control over the animation of a crowd (support for motion blending and varied skeletons, for example) and crowd members and user-controlled 'hero' characters can be handled without distinction. (c) 2012 Elsevier Ltd. All rights reserved.
引用
收藏
页码:651 / 657
页数:7
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