Increase motivation in game-based learning environments

被引:0
|
作者
Carron T. [1 ]
Marty J.-C. [1 ]
机构
[1] Laboratoire SysCom, Université de Savoie, Campus Scientifique, F-73376 Le Bourget du lac cedex, Bâtiment Mont-Blanc
关键词
Adaptation; Flexibility; Immersion; Learning games; Motivation; Observation; User model;
D O I
10.3166/ria.25.223-251
中图分类号
学科分类号
摘要
In this article, the authors propose to address two main items contributing to motivation in Game-Based Learning Environments: the flexibility of the system and the immersion of the users in the system. This article is split into three sections. The first one deals with the need for adaptation from both the teacher's and the learners' point of view. The authors need to collect traces about pedagogical activities in order to propose observation features for updating a user model adapted for learning games. This user model is seen as an explicit collaborative object displayed in the game. The second section concerns the necessity of keeping the users immersed in the game and gives some guidelines for immersion concerning game design, game play and metaphorical support. The last part illustrates these points through a game-based learning environment called "learning adventure". The generation of a learning session in the environment is described and a real experiment is used as a support for explaining the concepts presented above. © 2011 Lavoisier, Paris.
引用
收藏
页码:223 / 251
页数:28
相关论文
共 50 条
  • [31] The Comparison of Solitary and Collaborative Modes of Game-based Learning on Students' Science Learning and Motivation
    Chen, Ching-Huei
    Wang, Kuan-Chieh
    Lin, Yu-Hsuan
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2015, 18 (02): : 237 - 248
  • [32] The Impact of Game-Based Learning on the Achievement of Learning Goals and Motivation for Learning Mathematics - Literature Review
    Divjak, Blazenka
    Tomic, Damir
    JOURNAL OF INFORMATION AND ORGANIZATIONAL SCIENCES, 2011, 35 (01) : 15 - 30
  • [33] Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments
    Park, Kyungjin
    Mott, Bradford
    Min, Wookhee
    Wiebe, Eric
    Boyer, Kristy Elizabeth
    Lester, James
    ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2020), PT II, 2020, 12164 : 240 - 245
  • [34] Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments
    Sison, Raymund
    Espulgar, Candy
    Madrigal, Luis
    Brent Obedoza, Jarl
    Romblon, Neil
    Sace, Jazmine
    Si, Maynard
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 613 - 618
  • [35] Serious Games Get Smart: Intelligent Game-Based Learning Environments
    Lester, James C.
    Ha, Eun Y.
    Lee, Seung Y.
    Mott, Bradford W.
    Rowe, Jonathan P.
    Sabourin, Jennifer L.
    AI MAGAZINE, 2013, 34 (04) : 31 - 45
  • [36] Autonomy and Types of Informational Text Presentations in Game-Based Learning Environments
    Dever, Daryn A.
    Azevedo, Roger
    ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, 2019, 11625 : 110 - 120
  • [37] Beyond gamification: reconceptualizing game-based learning in early childhood environments
    Nolan, Jason
    McBride, Melanie
    INFORMATION COMMUNICATION & SOCIETY, 2014, 17 (05) : 594 - 608
  • [38] The design of an analogical encoding tool for game-based virtual learning environments
    Williams, Douglas
    Ma, Yuxin
    Feist, Steven
    Richard, Charles E.
    Prejean, Louise
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2007, 38 (03) : 429 - 437
  • [39] Finding that SPECIAL PLACE: Designing Digital Game-Based Learning Environments
    An, Yun-Jo
    Bonk, Curtis J.
    TECHTRENDS, 2009, 53 (03) : 43 - 48
  • [40] Finding Frogs: Using Game-Based Learning to Increase Environmental Awareness
    Polys, Nicholas
    Hotter, Jessica
    Lanier, Madison
    Purcell, Laura
    Wolf, Jordan
    Hession, W. Cully
    Sforza, Peter
    Ivory, James D.
    WEB3D 2017, 2017,