Beyond gamification: reconceptualizing game-based learning in early childhood environments

被引:46
|
作者
Nolan, Jason [1 ]
McBride, Melanie [2 ]
机构
[1] Ryerson Univ, Toronto, ON M5B 2K3, Canada
[2] York Univ, Toronto, ON M3J 2R7, Canada
关键词
digital game-based learning; DGBL; videogames; situated learning; critical pedagogy; hidden and null curriculum; early childhood education; DIGITAL NATIVES; CHILDREN; PLAY; TECHNOLOGIES; AUTONOMY; SURVEILLANCE; PEDAGOGY;
D O I
10.1080/1369118X.2013.808365
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The recent promotion and adoption of digital game-based learning (DGBL) in K-12 education presents compelling opportunities as well as challenges for early childhood educators who seek to critically, equitably and holistically support the learning and play of today's so-called digital natives. However, with most DGBL initiatives focused on the increasingly standardized 'accountability' models found in K-12 educational institutions, the authors ask whose priorities, identities and notions of play this model reinforces or neglects. Drawing on the literatures of early childhood studies, game-based learning, and game studies, they seek to illuminate the informal contexts of play within the 'hidden' and 'null' curricula of DGBL that do not fit within the efficiency models of mainstream education in North America. In the absence of a common critical or theoretical foundation for DGBL, they propose a conceptual framework that challenges what they regard to be the institutionally nullified dimensions of autonomy, play, affinity and space that are essential to DGBL. They contend that these dimensions are ideally situated within the inclusive and play-based curriculum early childhood learning environments, and that the early years constitute a critically significant, yet overlooked, location for more holistic and inclusive thinking on DGBL.
引用
收藏
页码:594 / 608
页数:15
相关论文
共 50 条
  • [1] Game-based learning and Gamification to improve skills in early years education
    Lamrani, Rachid
    Abdelwahed, El Hassan
    COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2020, 17 (01) : 339 - 356
  • [2] The application of game-based learning in early childhood acquisition
    20151000608718
    (1) APP Department, Kizi Lab Inc., Taiwan; (2) Graduate School of Curriculum and Instruction, National Taipei University of Education, Taiwan; (3) Department of Early Childhood Care and Education, Cheng Shiu University, Taiwan, 1600, (Asia-Pacific Society for Computers in Education, No. 300, Jhongda Road, Jhongli City,, Taoyuan County, 32001, Taiwan):
  • [3] APPLICATION OF GAMIFICATION AND GAME-BASED LEARNING IN EDUCATION
    Herout, L.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 1048 - 1053
  • [4] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    COMPUTERS, 2022, 11 (03)
  • [5] Multimodality in Game-based Learning Environments
    Caschera, Maria Chiara
    D'Ulizia, Arianna
    Ferri, Fernando
    Grifoni, Patrizia
    BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 20 - 22
  • [6] Gamification and Game-Based Learning - a Solution for Romanian Education System?
    Boboc, Andreea-Larisa
    Orzan, Gheorghe
    Stoica, Ivona
    Niculescu-Ciocan, Cristina
    ELEARNING CHALLENGES AND NEW HORIZONS, VOL 1, 2018, : 242 - 248
  • [7] The Advantages of Gamification and Game-Based Learning and their Benefits in the Development of Education
    Nistor, Gabriel Calin
    Iacob, Adrian
    ELEARNING CHALLENGES AND NEW HORIZONS, VOL 1, 2018, : 308 - 312
  • [8] Game-Based Learning and Gamification in Physical Education: A Systematic Review
    Camacho-Sanchez, Ruben
    Manzano-Leon, Ana
    Rodriguez-Ferrer, Jose Miguel
    Serna, Jorge
    Lavega-Burgues, Pere
    EDUCATION SCIENCES, 2023, 13 (02):
  • [9] Affect and Engagement in Game-Based Learning Environments
    Sabourin, Jennifer L.
    Lester, James C.
    IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2014, 5 (01) : 45 - 56
  • [10] Increase motivation in game-based learning environments
    Carron T.
    Marty J.-C.
    Revue d'Intelligence Artificielle, 2011, 25 (02) : 223 - 251