Beyond gamification: reconceptualizing game-based learning in early childhood environments

被引:46
|
作者
Nolan, Jason [1 ]
McBride, Melanie [2 ]
机构
[1] Ryerson Univ, Toronto, ON M5B 2K3, Canada
[2] York Univ, Toronto, ON M3J 2R7, Canada
关键词
digital game-based learning; DGBL; videogames; situated learning; critical pedagogy; hidden and null curriculum; early childhood education; DIGITAL NATIVES; CHILDREN; PLAY; TECHNOLOGIES; AUTONOMY; SURVEILLANCE; PEDAGOGY;
D O I
10.1080/1369118X.2013.808365
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The recent promotion and adoption of digital game-based learning (DGBL) in K-12 education presents compelling opportunities as well as challenges for early childhood educators who seek to critically, equitably and holistically support the learning and play of today's so-called digital natives. However, with most DGBL initiatives focused on the increasingly standardized 'accountability' models found in K-12 educational institutions, the authors ask whose priorities, identities and notions of play this model reinforces or neglects. Drawing on the literatures of early childhood studies, game-based learning, and game studies, they seek to illuminate the informal contexts of play within the 'hidden' and 'null' curricula of DGBL that do not fit within the efficiency models of mainstream education in North America. In the absence of a common critical or theoretical foundation for DGBL, they propose a conceptual framework that challenges what they regard to be the institutionally nullified dimensions of autonomy, play, affinity and space that are essential to DGBL. They contend that these dimensions are ideally situated within the inclusive and play-based curriculum early childhood learning environments, and that the early years constitute a critically significant, yet overlooked, location for more holistic and inclusive thinking on DGBL.
引用
收藏
页码:594 / 608
页数:15
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