Game-Based Learning and Gamification in Physical Education: A Systematic Review

被引:12
|
作者
Camacho-Sanchez, Ruben [1 ]
Manzano-Leon, Ana [2 ]
Rodriguez-Ferrer, Jose Miguel [3 ]
Serna, Jorge [4 ]
Lavega-Burgues, Pere [1 ]
机构
[1] Univ Lleida UdL, Inst Nacl Educ Fis Catalunya INEFC, Motor Act Res Grp GIAM, INDEST, Lleida 25192, Spain
[2] Univ Almeria UAL, Dept Dev & Educ Psychol, Almeria 04120, Spain
[3] Univ Jaen UJA, Dept Dev & Educ Psychol, Jaen 23071, Spain
[4] Univ Lleida UdL, Inst Nacl Educ Fis Catalunya INEFC, INDEST, Lleida 25192, Spain
来源
EDUCATION SCIENCES | 2023年 / 13卷 / 02期
关键词
game-based learning; gamification; systematic literature review; physical education; INTERVENTION; MOTIVATION; STUDENTS;
D O I
10.3390/educsci13020183
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have affected the variables studied in each investigation over the past ten years; to analyse the educational levels, variables, dynamics, and types of games; and to determine the advantages of implementing these games in the classroom. A systematic review is proposed utilising the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) methodology across five multidisciplinary databases by conducting an exhaustive search with inclusion and exclusion criteria, examining quantitative experimental studies exploring the use of gamification and GBL in physical education. The results identify GBL and gamification as significant learning methods due to their impact on student motivation, academic performance, and commitment to improving health and physical performance. Consequently, this study implies that more research is needed on the needs and challenges of students when they are learning through GBL or gamification.
引用
收藏
页数:12
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