Serious Games Get Smart: Intelligent Game-Based Learning Environments

被引:34
|
作者
Lester, James C. [1 ]
Ha, Eun Y. [2 ]
Lee, Seung Y. [1 ]
Mott, Bradford W. [3 ]
Rowe, Jonathan P. [2 ]
Sabourin, Jennifer L. [2 ]
机构
[1] N Carolina State Univ, Raleigh, NC 27695 USA
[2] N Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USA
[3] N Carolina State Univ, Coll Engn, Ctr Educ Informat, Raleigh, NC 27695 USA
基金
美国国家科学基金会;
关键词
DISCOVERY; MODEL;
D O I
10.1609/aimag.v34i4.2488
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the Crystal Island intelligent game-based learning environment, which has been under development in the authors' laboratory for the past seven years. After presenting Crystal Island, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the Crystal Island learning environment.
引用
收藏
页码:31 / 45
页数:15
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