Increase motivation in game-based learning environments

被引:0
|
作者
Carron T. [1 ]
Marty J.-C. [1 ]
机构
[1] Laboratoire SysCom, Université de Savoie, Campus Scientifique, F-73376 Le Bourget du lac cedex, Bâtiment Mont-Blanc
关键词
Adaptation; Flexibility; Immersion; Learning games; Motivation; Observation; User model;
D O I
10.3166/ria.25.223-251
中图分类号
学科分类号
摘要
In this article, the authors propose to address two main items contributing to motivation in Game-Based Learning Environments: the flexibility of the system and the immersion of the users in the system. This article is split into three sections. The first one deals with the need for adaptation from both the teacher's and the learners' point of view. The authors need to collect traces about pedagogical activities in order to propose observation features for updating a user model adapted for learning games. This user model is seen as an explicit collaborative object displayed in the game. The second section concerns the necessity of keeping the users immersed in the game and gives some guidelines for immersion concerning game design, game play and metaphorical support. The last part illustrates these points through a game-based learning environment called "learning adventure". The generation of a learning session in the environment is described and a real experiment is used as a support for explaining the concepts presented above. © 2011 Lavoisier, Paris.
引用
收藏
页码:223 / 251
页数:28
相关论文
共 50 条
  • [41] Does Game-Based Learning Exist or is it Merely Game-Based Teaching?
    Pivec, Paul
    PROCEEDINGS OF THE 3RD EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2009, : 318 - 324
  • [42] Investigating the Effect of Using Game-Based Learning on EFL Learners' Motivation and Anxiety
    Ahmed, Alim Al Ayub
    Ampry, Evy Segarawati
    Komariah, Aan
    Hassan, Isyaku
    Thahir, Irmawati
    Ali, Muneam Hussein
    Faisal, Athraa Fawzi
    Zafarani, Pardis
    EDUCATION RESEARCH INTERNATIONAL, 2022, 2022
  • [43] The effect of game-based learning on academic achievement motivation of elementary school students
    Partovi, Tahereh
    Razavi, Majid Reza
    LEARNING AND MOTIVATION, 2019, 68
  • [44] The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning
    Kong, Joseph Siu-Lung
    Kwok, Ron Chi-Wai
    Fang, Yulin
    INFORMATION & MANAGEMENT, 2012, 49 (01) : 1 - 9
  • [45] Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes
    Lin, Chang-Hsin
    Huang, Shu-Hsien
    Shih, Ju-Ling
    Covaci, Alexandra
    Ghinea, Gheorghita
    2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 123 - 127
  • [46] The effects of digital game-based learning on performance and motivation for high school students
    Yurdaarmagan, Burcu
    Melek, Ceren Gulra
    Merdenyan, Burak
    Cikrikcili, Onur
    Salman, Yucel Batu
    Cheng, Hong-In
    ICIC Express Letters, 2015, 9 (05): : 1465 - 1469
  • [47] Game-Based Learning: The Learning Revolution
    Shah, Taimur Ali
    Irfan, Mian Muhammad
    Saleem, Maimoona
    Taj, Jonaid Aftab
    BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (02): : 27 - 29
  • [48] Digital game-based learning
    Bryce, D
    TRAINING & DEVELOPMENT, 2001, 55 (06): : 86 - 88
  • [49] DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
    Min, Wookhee
    Frankosky, Megan H.
    Mott, Bradford W.
    Rowe, Jonathan P.
    Wiebe, Eric
    Boyer, Kristy Elizabeth
    Lester, James C.
    ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 277 - 286
  • [50] Game-based learning in chemistry
    Gupta, Tanya
    Albing, Gregory
    Rosenbaum, Joshua
    ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 2017, 253