Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design

被引:0
|
作者
Yang, Biqin [1 ]
机构
[1] School of Business, Minnan Normal University, Zhangzhou, China
关键词
Augmented reality - Computer aided instruction - Design - E-learning - Edge detection - Image enhancement - Optical resolving power - Virtual reality;
D O I
10.3991/ijet.v18i20.44209
中图分类号
学科分类号
摘要
The technologies of virtual reality (VR) and augmented reality (AR) have developed fast in recent years and have been applied in various scenarios, including the field of education. Now educators attempt to make use of these new technologies to create an immersive learning environment (ILE) for students, in the hopes of helping them improve learning efficiency and quality. Currently, available research on the design and optimization of ILE focus on how to introduce teaching content into the 3D environment and improve user experience, while a series of problems are still pending for solutions, such as how to arrange the layout in multi-dimensional space, how to optimize the vision in immersive environment based on edge strategy, and how to improve image quality using panoramic-view specific-region super-resolution (PSS) algorithms that use non-local feature fusion. In view of these matters, this study proposed a novel method for the design and optimization of an ILE. At first, problems of how to create a visual layout of network topology in the ILE, how to arrange the layout based on the advantages of different-dimensional spaces in scenes, and how to carry out visual optimization combined with the edge strategy were discussed in detail. Then, a new PSS algorithm that utilizes non-local feature fusion was proposed, and the functioning of the multi-scale non-local feature fusion module and the specific structure of the high-solution network were introduced in detail. The findings of this study could provide useful theoretical evidences and practical guidance for the design and optimization of ILE, giving new possibilities for improving the effect of ILE and enhancing user experience. © 2023 by the authors of this article. Published under CC-BY.
引用
收藏
页码:23 / 36
相关论文
共 50 条
  • [1] Immersive reading in virtual and augmented reality environment
    Rau, Pei-Luen Patrick
    Zheng, Jian
    Guo, Zhi
    [J]. INFORMATION AND LEARNING SCIENCES, 2021, 122 (7-8) : 464 - 479
  • [2] THE DESIGN OF IMMERSIVE ENGLISH LEARNING ENVIRONMENT USING AUGMENTED REALITY
    Li, Kuo-Chen
    Tsai, Chung-Wei
    Chen, Cheng-Ting
    Cheng, Shein-Yung
    Heh, Jia-Sheng
    [J]. 2015 8TH INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING (UMEDIA) CONFERENCE PROCEEDINGS, 2015, : 174 - 179
  • [4] Theoretical foundations and implications of augmented reality, virtual reality, and mixed reality for immersive learning in health professions education
    Asoodar, Maryam
    Janesarvatan, Fatemeh
    Yu, Hao
    de Jong, Nynke
    [J]. ADVANCES IN SIMULATION, 2024, 9 (01)
  • [5] Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
    Lampropoulos, Georgios
    Fernandez-Arias, Pablo
    Anton-Sancho, Alvaro
    Vergara, Diego
    [J]. ELECTRONICS, 2024, 13 (15)
  • [6] Learning experience design with immersive virtual reality in physics education
    Georgiou, Yiannis
    Tsivitanidou, Olia
    Ioannou, Andri
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (06): : 3051 - 3080
  • [7] Learning experience design with immersive virtual reality in physics education
    Yiannis Georgiou
    Olia Tsivitanidou
    Andri Ioannou
    [J]. Educational Technology Research and Development, 2021, 69 : 3051 - 3080
  • [8] Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
    Kasapakis, Vlasios
    Dzardanova, Elena
    Vosinakis, Spyros
    Agelada, Androniki
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2023,
  • [9] Optimising the learning process with immersive virtual reality and non-immersive virtual reality in an educational environment
    Lee, Vivian W. Y.
    Hodgson, Paula
    Chan, Chung-Shing
    Fong, Agnes
    Cheung, Sonia W. L.
    [J]. INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2020, 14 (01) : 21 - 35
  • [10] Immersive Virtual & Augmented Reality-Education and Autism Research
    Takacs, Barnabas
    Brindza, Nora
    Richter, Gergely
    Somogyi, Eszter
    Simon, Lajos
    [J]. 2015 INTERNATIONAL CONFERENCE ON SOFTWARE, MULTIMEDIA AND COMMUNICATION ENGINEERING (SMCE 2015), 2015, : 375 - 380