Virtual Reality and Augmented Reality for Immersive Learning: A Framework of Education Environment Design

被引:0
|
作者
Yang, Biqin [1 ]
机构
[1] School of Business, Minnan Normal University, Zhangzhou, China
关键词
Augmented reality - Computer aided instruction - Design - E-learning - Edge detection - Image enhancement - Optical resolving power - Virtual reality;
D O I
10.3991/ijet.v18i20.44209
中图分类号
学科分类号
摘要
The technologies of virtual reality (VR) and augmented reality (AR) have developed fast in recent years and have been applied in various scenarios, including the field of education. Now educators attempt to make use of these new technologies to create an immersive learning environment (ILE) for students, in the hopes of helping them improve learning efficiency and quality. Currently, available research on the design and optimization of ILE focus on how to introduce teaching content into the 3D environment and improve user experience, while a series of problems are still pending for solutions, such as how to arrange the layout in multi-dimensional space, how to optimize the vision in immersive environment based on edge strategy, and how to improve image quality using panoramic-view specific-region super-resolution (PSS) algorithms that use non-local feature fusion. In view of these matters, this study proposed a novel method for the design and optimization of an ILE. At first, problems of how to create a visual layout of network topology in the ILE, how to arrange the layout based on the advantages of different-dimensional spaces in scenes, and how to carry out visual optimization combined with the edge strategy were discussed in detail. Then, a new PSS algorithm that utilizes non-local feature fusion was proposed, and the functioning of the multi-scale non-local feature fusion module and the specific structure of the high-solution network were introduced in detail. The findings of this study could provide useful theoretical evidences and practical guidance for the design and optimization of ILE, giving new possibilities for improving the effect of ILE and enhancing user experience. © 2023 by the authors of this article. Published under CC-BY.
引用
收藏
页码:23 / 36
相关论文
共 50 条
  • [41] Design and evaluation on the immersive Virtual Reality system in learning archeology
    Purnomo, F. A.
    Pratisto, E. H.
    Bahtiar, F. S.
    Riasti, B. K.
    Puspitasari, L.
    Ardhiana, N.
    [J]. INTERNATIONAL CONFERENCE ON ADVANCED MATERIALS FOR BETTER FUTURE 2018, 2019, 578
  • [42] The Design of Distributed Virtual Reality Learning Environment
    Zhao Chengling
    Chai Langlang
    Zhao Qianqian
    Zhu Wanxia
    [J]. ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 696 - 700
  • [43] The Role of Immersive Virtual Reality and Augmented Reality in Medical Communication: A Scoping Review
    Aliwi, Ibrahim
    Schot, Vico
    Carrabba, Michele
    Duong, Phuoc
    Shievano, Silvia
    Caputo, Massimo
    Wray, Jo
    de Vecchi, Adelaide
    Biglino, Giovanni
    [J]. JOURNAL OF PATIENT EXPERIENCE, 2023, 10
  • [44] Bridging Virtual and Reality in Mobile Augmented Reality Applications to Promote Immersive Experience
    Wu, Qingfeng
    Li, Yixian
    She, Yingying
    Liu, Fang
    Luo, Yan
    Yang, Xinyu
    [J]. PROCEEDINGS OF THE WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES AVI 2022, 2022,
  • [45] Augmented Reality Labs: Immersive Learning in Chemistry
    Ioan, Hogea Razvan
    Olin, Tracy
    Karaman, Bayazit
    Demirel, Doga
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES, PT III, LCT 2024, 2024, 14724 : 155 - 172
  • [46] Prebrief Time for Immersive Virtual and Augmented Reality Simulation
    Cieslowski, Bethany J.
    Craig, Sarah
    Gummadi, Sai Deepthi
    Butler, Kathleen
    [J]. NURSE EDUCATOR, 2024, 49 (01) : E7 - E11
  • [47] Immersive Technologies in Retail: Practices of Augmented and Virtual Reality
    Boletsis, Costas
    Karahasanovic, Amela
    [J]. PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON COMPUTER-HUMAN INTERACTION RESEARCH AND APPLICATIONS (CHIRA), 2020, : 281 - 290
  • [48] Material Recognition for Immersive Interactions in Virtual/Augmented Reality
    Heng, Yuwen
    Dasmahapatra, Srinandan
    Kim, Hansung
    [J]. 2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 577 - 578
  • [49] Evaluating an Immersive Virtual Classroom as an Augmented Reality Platform in Synchronous Remote Learning
    Florez Marulanda, Juan Fernando
    Collazos, Cesar A.
    Hurtado, Julio Ariel
    [J]. INFORMATION, 2023, 14 (10)
  • [50] Visualizing reality in an augmented virtual environment
    Neumann, U
    You, S
    Hu, JH
    Jiang, B
    Sebe, IO
    [J]. PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2004, 13 (02) : 222 - 233