共 50 条
- [31] ElderQuest: Enhancing Learning with Video Games. [J]. JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2012, 60 : S154 - S154
- [32] Distilling Reinforcement Learning Tricks for Video Games [J]. 2021 IEEE CONFERENCE ON GAMES (COG), 2021, : 1088 - 1091
- [33] Learning Science Through Video Games and Simulations [J]. SCIENCE EDUCATION, 2012, 96 (03) : 566 - 568
- [34] The video games in the classroom: learning to solve problems [J]. INFANCIAS IMAGENES, 2012, 11 (01): : 60 - 67
- [35] TEACHING AND LEARNING SCHOOL MATHEMATICS AND VIDEO GAMES [J]. 4TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED 2010), 2010, : 2364 - 2375
- [37] Perspectives of students on the inclusion of video games in learning [J]. IJERI-INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2018, (10): : 163 - 178
- [38] An Inclusive Framework for Developing Video Games for Learning [J]. PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 348 - 355
- [39] Playing video games: learning and information literacy [J]. ASLIB PROCEEDINGS, 2011, 63 (2-3): : 241 - 255
- [40] FUN VIDEO GAMES FOR LEARNING INFORMATION SECURITY [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 10406 - 10416