Museumscrabble: Design of a Mobile Game for Children's interaction with a Digitally augmented Cultural space

被引:29
|
作者
Sintoris, Christos [1 ,2 ]
Stoica, Adrian [2 ]
Papadimitriou, Ioanna [3 ]
Yiannoutsou, Nikoleta [3 ]
Komis, Vassilis [4 ,5 ]
Avouris, Nikolaos [6 ]
机构
[1] Univ Patras, Elect & Comp Engn Dept, Patras, Greece
[2] Univ Patras, Dept HCI Group, Patras, Greece
[3] Univ Patras, Dept Educ Sci & Early Childhood Educ, Patras, Greece
[4] Univ Patras, Dept Educ Sci & Early Childhood Educ, ICT Applicat, Patras, Greece
[5] Univ Patras, Informat & Commun Technol Educ Grp, Patras, Greece
[6] Univ Patras, Elect & Comp Engn Dept, Software Technol & Human Comp Interact, Patras, Greece
关键词
Design; Digitally Augmented Space; Mobile Applications; Mobile Game; Mobile Technology; Museum;
D O I
10.4018/jmhci.2010040104
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game.
引用
收藏
页码:53 / 71
页数:19
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