Museumscrabble: Design of a Mobile Game for Children's interaction with a Digitally augmented Cultural space

被引:29
|
作者
Sintoris, Christos [1 ,2 ]
Stoica, Adrian [2 ]
Papadimitriou, Ioanna [3 ]
Yiannoutsou, Nikoleta [3 ]
Komis, Vassilis [4 ,5 ]
Avouris, Nikolaos [6 ]
机构
[1] Univ Patras, Elect & Comp Engn Dept, Patras, Greece
[2] Univ Patras, Dept HCI Group, Patras, Greece
[3] Univ Patras, Dept Educ Sci & Early Childhood Educ, Patras, Greece
[4] Univ Patras, Dept Educ Sci & Early Childhood Educ, ICT Applicat, Patras, Greece
[5] Univ Patras, Informat & Commun Technol Educ Grp, Patras, Greece
[6] Univ Patras, Elect & Comp Engn Dept, Software Technol & Human Comp Interact, Patras, Greece
关键词
Design; Digitally Augmented Space; Mobile Applications; Mobile Game; Mobile Technology; Museum;
D O I
10.4018/jmhci.2010040104
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game.
引用
收藏
页码:53 / 71
页数:19
相关论文
共 50 条
  • [41] A Mixed Study to Understand Taiwanese Children's Preference for A Mobile Game
    Wang, Yi Chen
    Nien, Wei Tung
    Tang, Joni Tzuchen
    29TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2021), VOL I, 2021, : 416 - 417
  • [42] Design Rationales of a Mobile Game-Based Intervention for German Dyslexic Children
    Holz, Heiko
    Beuttler, Benedikt
    Ninaus, Manuel
    PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018), 2018, : 205 - 219
  • [43] MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children
    Bakopoulos, Menelaos
    Tsekeridou, Sofia
    ENTERTAINMENT COMPUTING - ICEC 2009, 2009, 5709 : 295 - 296
  • [44] EVALUATIОN OF CHILDREN'S BEHAVIOUR IN THE CONTEXT OF AN EDUCATIONAL MOBILE GAME
    Gocheva, Margarita
    Kasakliev, Nikolay
    Somova, Elena
    MATHEMATICS AND INFORMATICS, 2023, 66 (05): : 479 - 490
  • [45] An Interactive Storytelling Game for Mobile Devices for Children's Stress Management
    Nicolaidou, Iolie
    Tozzi, Federica
    Kindynis, Philippos
    Panagiotou, Marinos
    Antoniades, Athos
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 967 - 971
  • [46] Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal
    Lamichhane, Dev Raj
    Read, Janet C.
    CROSS-CULTURAL DESIGN-USER EXPERIENCE OF PRODUCTS, SERVICES, AND INTELLIGENT ENVIRONMENTS, CCD 2020, PT I, 2020, 12192 : 325 - 336
  • [47] Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review
    Nikolarakis, Andreas
    Koutsabasis, Panayiotis
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (06)
  • [48] The Impact of Chinese Traditional Cultural on the Gesture and User Experience in Mobile Interaction Design
    Long, Ren
    Liu, Xu
    Lei, Tian
    Chen, Xue
    Jin, Ziliang
    CROSS-CULTURAL DESIGN, 2017, 10281 : 49 - 58
  • [49] GAME-BASED LEARNING WITH AUGMENTED REALITY FROM TECHNOLOGY'S AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS
    Stefan, Livia
    Moldoveanu, Florica
    QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2, 2013, : 105 - +
  • [50] Design Factors of Mobile Game for Increasing Gamer's Flow Experience
    Chou, J. C.
    Hung, C.
    Hung, Y.
    2014 IEEE INTERNATIONAL CONFERENCE ON MANAGEMENT OF INNOVATION AND TECHNOLOGY (ICMIT 2014), 2014, : 137 - +