Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction

被引:1
|
作者
Kim, Minji [1 ]
Lee, Kyungjin [1 ]
Balan, Rajesh [2 ]
Lee, Youngki [1 ]
机构
[1] Seoul Natl Univ, Seoul, South Korea
[2] Singapore Management Univ, Singapore, Singapore
来源
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023) | 2023年
基金
新加坡国家研究基金会;
关键词
computer vision; vision sensing; Human-AI Interaction;
D O I
10.1145/3544548.3581270
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Object detection, while being an attractive interaction method for Augmented Reality (AR), is fundamentally error-prone due to the probabilistic nature of the underlying AI models, resulting in suboptimal user experiences. In this paper, we explore the effect of three game design concepts, Ambiguity, Transparency, and Controllability, to provide better gameplay experiences in AR games that use error-prone object detection-based interaction modalities. First, we developed a base AR pet breeding game, called Bubbleu that uses object detection as a key interaction method. We then implemented three different variants, each according to the three concepts, to investigate the impact of each design concept on the overall user experience. Our user study results show that each design has its own strengths and can improve player experiences in different ways such as decreasing perceived errors (Ambiguity), explaining the system (Transparency), and enabling users to control the rate of uncertainties (Controllability).
引用
收藏
页数:18
相关论文
共 50 条
  • [1] An AI-Based Tennis Game by Application of Virtual Reality Components
    Rahimi, Elham
    Ahmadi, Ali
    2017 25TH IRANIAN CONFERENCE ON ELECTRICAL ENGINEERING (ICEE), 2017, : 2165 - 2170
  • [2] Humanized Game Design Based on Augmented Reality
    Su, Yanhui
    Li, Shuai
    Zhan, Yongsong
    ADVANCES IN SWARM INTELLIGENCE, ICSI 2014, PT II, 2014, 8795 : 284 - 291
  • [3] Special Issue on AI-Based and AI-Assisted Game Design
    Liapis, Antonios
    Yannakakis, Georgios N.
    Cook, Michael
    Colton, Simon
    IEEE TRANSACTIONS ON GAMES, 2019, 11 (01) : 1 - 4
  • [4] GenAIR: Exploring Design Factor of Employing Generative AI for Augmented Reality
    Hu, Yongquan
    Zhang, Dawen
    Quigley, Aaron
    ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2023, 2023,
  • [5] DeepReality: An open source framework to develop AI-based augmented reality applications
    Pierdicca, Roberto
    Tonetto, Flavio
    Paolanti, Marina
    Mameli, Marco
    Rosati, Riccardo
    Zingaretti, Primo
    EXPERT SYSTEMS WITH APPLICATIONS, 2024, 249
  • [6] Design and implementation of interactive game based on Augmented Reality
    Xu Minghui
    Wang Sikai
    Zhao Hongfei
    Huang Chongbo
    Lu Jiacheng
    APPLICATIONS OF DIGITAL IMAGE PROCESSING XLIV, 2021, 11842
  • [7] Design of a Board Game With Augmented Reality
    Rizov, Tashko
    Djokic, Jelena
    Tasevski, Milan
    FME TRANSACTIONS, 2019, 47 (02): : 253 - 257
  • [8] Exploring the Potential of a Location Based Augmented Reality Game for Language Learning
    Richardson, Donald
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2016, 6 (03) : 34 - 49
  • [9] Exploring Augmented Reality in Multiplayer Game Design to Promote Empathy and Prosocial Behavior
    Lopez-Faican, Lissette
    Jaen, Javier
    Montaner, Jorge
    PROCEEDINGS OF THE XXIII INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, INTERACCION 2023, 2023,
  • [10] Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
    Duc, Le Minh
    Sidhu, Amandeep Singh
    Chaudhari, Narendra S.
    INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2008, 2008