ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience

被引:22
|
作者
Esfahlani, Shabnam Sadeghi [1 ]
Thompson, Tommy [1 ]
Parsa, Ali Davod [2 ]
Brown, Ian [1 ]
Cirstea, Silvia [1 ]
机构
[1] Anglia Ruskin Univ, Dept Comp & Technol, Cambridge CB5 8DZ, England
[2] Anglia Ruskin Univ, Dept Med Sci, Cambridge CB5 8DZ, England
关键词
Computer science; Rehabilitation;
D O I
10.1016/j.heliyon.2018.e00526
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
This paper proposes the use of a non-immersive virtual reality rehabilitation system "ReHabgame" developed using Microsoft Kinect (TM) and the Thalmic (TM) Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video games that provide a feasible possibility of assessing postural control and functional reach tests. It accurately quantifies specific postural control mechanisms including timed standing balance, functional reach tests using real-time anatomical landmark orientation, joint velocity, and acceleration while end trajectories were calculated using an inverse kinematics algorithm. The game was designed to help patients with neurological impairment to be subjected to physiotherapy activity and practice postures of daily activities. The subjective experience of the ReHabgame was studied through the development of an Engagement Questionnaire (EQ) for qualitative, quantitative and Rasch model. The Monte-Carlo Tree Search (MCTS) and Random object (ROG) generator algorithms were used to adapt the physical and gameplay intensity in the ReHabgame based on the Motor Assessment Scale (MAS) and Hierarchical Scoring System (HSS). Rasch analysis was conducted to assess the psychometric characteristics of the ReHabgame and to identify if these are any misfitting items in the game. Rasch rating scale model (RSM) was used to assess the engagement of players in the ReHabgame and evaluate the effectiveness and attractiveness of the game. The results showed that the scales assessing the rehabilitation process met Rasch expectations of reliability, and unidimensionality. Infit and outfit mean squares values are in the range of (0.68-1.52) for all considered 16 items. The Root Mean Square Residual (RMSR) and the person separation reliability were acceptable. The item/person map showed that the persons and items were clustered symmetrically.
引用
收藏
页数:29
相关论文
共 50 条
  • [41] Experience of an upper limb training program with a non-immersive virtual reality system in patients after stroke: a qualitative study
    Lehmann, Isabelle
    Baer, Gillian
    Schuster-Amft, Corina
    PHYSIOTHERAPY, 2020, 107 : 317 - 326
  • [42] A direct circuit experiment system in non-immersive virtual environments for education and entertainment
    Hsu, QC
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2005, 13 (02) : 146 - 152
  • [43] Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial
    Saposnik, Gustavo
    Cohen, Leonardo G.
    Mamdani, Muhammad
    Pooyania, Sepideth
    Ploughman, Michelle
    Cheung, Donna
    Shaw, Jennifer
    Hall, Judith
    Nord, Peter
    Dukelow, Sean
    Nilanont, Yongchai
    De los Rios, Felipe
    Olmos, Lisandro
    Levin, Mindy
    Teasell, Robert
    Cohen, Ashley
    Thorpe, Kevin
    Laupacis, Andreas
    Bayley, Mark
    LANCET NEUROLOGY, 2016, 15 (10): : 1019 - 1027
  • [44] Immersive and Non-Immersive Virtual Reality for Pain and Anxiety Management in Pediatric Patients with Hematological or Solid Cancer: A Systematic Review
    Comparcini, Dania
    Simonetti, Valentina
    Galli, Francesco
    Saltarella, Ilaria
    Altamura, Concetta
    Tomietto, Marco
    Desaphy, Jean-Francois
    Cicolini, Giancarlo
    CANCERS, 2023, 15 (03)
  • [45] FUNCTIONAL CHANGES IN THE LOWER EXTREMITY AFTER NON-IMMERSIVE VIRTUAL REALITY AND PHYSIOTHERAPY FOLLOWING STROKE
    Kiper, Pawel
    Luque-Moreno, Carlos
    Pernice, Salvatore
    Maistrello, Lorenza
    Agostini, Michela
    Turolla, Andrea
    JOURNAL OF REHABILITATION MEDICINE, 2020, 52 (11)
  • [46] Non-immersive virtual reality based treatment for children with unilateral cerebral palsy: Preliminary results
    Meriggi, Paolo
    Mandala, Martina
    Randazzo, Mattia
    Brazzoli, Elena
    Castagna, Anna
    Di Giusto, Valentina
    Cavallini, Anna
    Marzegan, Alberto
    Lencioni, Tiziana
    Olivieri, Ivana
    JOURNAL OF PEDIATRIC REHABILITATION MEDICINE, 2024, 17 (01) : 107 - 123
  • [47] Feasibility and usability of a non-immersive virtual reality tele-cognitive app in cognitive rehabilitation of patients affected by Parkinson's disease
    Maggio, Maria Grazia
    Luca, Antonina
    D'Agate, Concetta
    Italia, Marta
    Calabro, Rocco Salvatore
    Nicoletti, Alessandra
    PSYCHOGERIATRICS, 2022, 22 (06) : 775 - 779
  • [48] Functional Living Skills: A Non-Immersive Virtual Reality Training for Individuals with Major Neurocognitive Disorders
    Panerai, Simonetta
    Gelardi, Donatella
    Catania, Valentina
    Rundo, Francesco
    Tasca, Domenica
    Musso, Sabrina
    Prestianni, Giuseppina
    Muratore, Stefano
    Babiloni, Claudio
    Ferri, Raffaele
    SENSORS, 2021, 21 (17)
  • [49] Prototyping and Validating a Non-immersive Virtual Reality Serious Game for Healthcare Fire Safety Training
    Anass Rahouti
    Ruggiero Lovreglio
    Sélim Datoussaïd
    Thierry Descamps
    Fire Technology, 2021, 57 : 3041 - 3078
  • [50] Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual Environments
    Lee, Yeun Joo
    Ji, Yong Gu
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024,