Non-immersive virtual reality based treatment for children with unilateral cerebral palsy: Preliminary results

被引:2
|
作者
Meriggi, Paolo [1 ]
Mandala, Martina [1 ]
Randazzo, Mattia [1 ]
Brazzoli, Elena [1 ]
Castagna, Anna [1 ]
Di Giusto, Valentina [1 ]
Cavallini, Anna [1 ]
Marzegan, Alberto [1 ]
Lencioni, Tiziana [1 ]
Olivieri, Ivana [1 ,2 ]
机构
[1] IRCCS Fdn Don Carlo Gnocchi, Via Capecelatro 66, Milan, Italy
[2] Ctr Benedetta Intino Onlus, Milan, Italy
关键词
Virtual reality; unilateral cerebral palsy; hemiplegic children; rehabilitation; upper limb function; UPPER EXTREMITY FUNCTION; PEDIATRIC REHABILITATION; MANUAL ABILITY; INTERVENTIONS; THERAPY; SYSTEM; GAMES; PLAY;
D O I
10.3233/PRM-230028
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
PURPOSE: Unilateral cerebral palsy (UCP) represents about 30-40% of overall cerebral palsy diagnoses. Upper limb impairment has a significant negative impact on activities of daily living (ADL), and recent studies have shown that the use of virtual reality (VR) can increase motivation and promote an improvement in ADL. This preliminary study was aimed at exploring the acceptability and usability of a VR rehabilitation treatment, using the VITAMIN Platform, for children with UCP. A secondary goal of the study was to compare the results of usual standardized clinical scales and questionnaires with kinematic results as well as with the quantitative measures acquired by the VITAMIN platform in each exercise of the rehabilitation sessions. METHODS: Six children with UCP (aged 7-15) were recruited for a preliminary investigation in using a non-immersive VR system. The treatment was composed of 10 weekly sessions of 45 minutes. Each child played five types of exergames, using the impaired upper limb to hit virtual objects projected on a wide screen. Standardized clinical scales, kinematic analysis, and questionnaires were used to extensively assess upper limb function before and at the end of treatment. Five typically-developing children provided a reference for the instrumented kinematic assessment. RESULTS: At the end of the treatment, Melbourne Assessment 2 (MA2) scores increased for all the participants (mean increase in range of movement (ROM) + 19.1%, accuracy + 4.6%, dexterity + 13.1%, fluency + 10.3%). Shoulder flexionextension ROMalso improved (mean increase + 10.5 degrees), and according to the kinematic analysis, shoulder movements became more similar to reference profiles. These results were confirmed by a general improvement in performing ADL, assessed by the ABILHAND-Kids questionnaire. Finally, a general agreement among the different measures and indexes emerged from the acquired data. CONCLUSION: The results show that VR treatment with the VITAMIN platform could be engaging and functional for rehabilitation of children with UCP. The good agreement among the qualitative and quantitative measures and indexes confirms the potential of such novel treatment. However, due to the limited sample size and small number of sessions, further and larger investigations are required to evaluate the effectiveness and to generalize the results.
引用
收藏
页码:107 / 123
页数:17
相关论文
共 50 条
  • [1] Application of Non-Immersive Virtual Reality in Cerebral Palsy Children: A Systematic Review
    Dwarkadas, Agrawal Luckykumar
    Talasila, Viswanath
    Kirmani, Sheeraz
    Challa, Rama Krishna
    Srinivasa, K. G.
    [J]. INTERNATIONAL JOURNAL OF IMAGING SYSTEMS AND TECHNOLOGY, 2024, 34 (05)
  • [2] Non-Immersive Virtual Reality as an Intervention for Improving Hand Function and Functional Independence in Children With Unilateral Cerebral Palsy: A Feasibility Study
    Goyal, Chanan
    Vardhan, Vishnu
    Naqvi, Waqar
    [J]. CUREUS JOURNAL OF MEDICAL SCIENCE, 2022, 14 (06)
  • [3] Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study
    Almeida Martins, Fabiana Paula
    Massetti, Thais
    Crocetta, Tania Brusque
    Lopes, Priscila Bianchi
    da Silva, Amanda Abreu
    Figueiredo, Eliketylen Fernandes
    de Abreu, Luiz Carlos
    da Silva, Talita Dias
    de Mello Monteiro, Carlos Bandeira
    [J]. NEUROPSYCHIATRIC DISEASE AND TREATMENT, 2019, 15 : 417 - 428
  • [4] Virtual reality training for children with unilateral cerebral palsy
    Hung, Ya-Ching
    Gordon, Andrew M.
    [J]. DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY, 2018, 60 (04): : 334 - 335
  • [5] A Non-immersive Virtual Reality Application for Children with Autism Spectrum Disorder
    Rosli, Muhamad Irfan
    Embi, Zarina Che
    Abdullah, Junaidi
    [J]. INTELLIGENT TUTORING SYSTEMS (ITS 2021), 2021, 12677 : 519 - 525
  • [6] Optimising the learning process with immersive virtual reality and non-immersive virtual reality in an educational environment
    Lee, Vivian W. Y.
    Hodgson, Paula
    Chan, Chung-Shing
    Fong, Agnes
    Cheung, Sonia W. L.
    [J]. INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2020, 14 (01) : 21 - 35
  • [7] Virtual reality rehabilitation for unilateral spatial neglect: A systematic review of immersive, semi-immersive and non-immersive techniques
    Salatino, Adriana
    Zavattaro, Claudio
    Gammeri, Roberto
    Cirillo, Emanuele
    Piatti, Maria Luisa
    Pyasik, Maria
    Serra, Hilary
    Pia, Lorenzo
    Geminiani, Giuliano
    Ricci, Raffaella
    [J]. NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS, 2023, 152
  • [8] Assessment of the cervical spine mobility by immersive and non-immersive virtual reality
    Kiper, Pawel
    Baba, Alfonc
    Alhelou, Mahmoud
    Pregnolato, Giorgia
    Maistrello, Lorenza
    Agostini, Michela
    Turolla, Andrea
    [J]. JOURNAL OF ELECTROMYOGRAPHY AND KINESIOLOGY, 2020, 51
  • [9] Complementary Treatment for Children with Cerebral Palsy Based on Virtual Reality
    de Oliveira, J. M.
    Jorge, J. C. M.
    Duarte, J. B. F.
    de Albuquerque, V. H. C.
    [J]. IEEE LATIN AMERICA TRANSACTIONS, 2016, 14 (08) : 3820 - 3825
  • [10] Challenges and Perspectives for Clinical Applications of Immersive and Non-Immersive Virtual Reality
    Fusco, Augusto
    Tieri, Gaetano
    [J]. JOURNAL OF CLINICAL MEDICINE, 2022, 11 (15)