Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual Environments

被引:0
|
作者
Lee, Yeun Joo [1 ]
Ji, Yong Gu [1 ]
机构
[1] Yonsei Univ, Dept Ind Engn, 50 Yonsei Ro, Seoul 139743, South Korea
关键词
Virtual reality; avatar; visual realism; avatar perception; computing resources; SKIN COLOR DISTRIBUTION; UNCANNY VALLEY; SOCIAL PRESENCE; JUDGMENTS; APPEARANCE; CHARACTERS; AGE;
D O I
10.1080/10447318.2024.2351713
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With the rapid advances in rendering technology, the implementation of highly realistic avatars in a virtual reality (VR) environment has become a possibility. Such realistic avatars have significant effects on the user's avatar perception and interactive experience. However, they consume excessive computing resources and cause the uncanny valley phenomenon, which can degrade the user experience, necessitating extensive research on the visual realism of realistic avatars. Against this backdrop, this study performs an in-depth analysis on the effect of the visual realism of avatars on the user's avatar perception in a VR environment, thereby adjusting visual realism through various factors and evaluating its effect on avatar perception. The aim is to investigate the optimal level of visual realism that allows for efficient utilization of computing resources while allowing avatar perception. Unlike previous studies that mainly focused on visual realism in two-dimensional environments, this study considers the characteristics of VR environments and investigates the various levels of visual realism that affect avatar perception in an immersive environment. In this study, the MetaHuman Creator of Unreal Engine was used to create highly realistic personalized avatars. An experiment was conducted with 40 participants recruited to evaluate the effect of visual realism on avatar perception in both VR head-mounted display (HMD) and two-dimensional display environments. This study contributes significantly to the field of personalized avatar research by providing more comprehensive analysis and insights. The analysis results indicate that the immersive environment has a significant effect on avatar perception. In particular, high avatar perception was observed in the VR HMD environment, implying that enhanced immersive experiences are important in virtual reality. The study also examined the impact of texture and the level of detail on avatar perception. The results show that there is no significant difference between moderate and high levels of detail, which indicates that when designing avatars in virtual reality, greater visual realism may not always lead to higher avatar perception. The findings of this study suggest a new direction for efficient utilization of computing resources and enhanced user experiences. It is further expected that these findings will present a standard for rendering avatars in virtual reality applications.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Learning Relative Motion Concepts in Immersive and Non-immersive Virtual Environments
    Kozhevnikov, Michael
    Gurlitt, Johannes
    Kozhevnikov, Maria
    [J]. JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2013, 22 (06) : 952 - 962
  • [2] Learning Relative Motion Concepts in Immersive and Non-immersive Virtual Environments
    Michael Kozhevnikov
    Johannes Gurlitt
    Maria Kozhevnikov
    [J]. Journal of Science Education and Technology, 2013, 22 : 952 - 962
  • [3] Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior
    Lombart, Cindy
    Millan, Elena
    Normand, Jean-Marie
    Verhulst, Adrien
    Labbe-Pinlon, Blandine
    Moreau, Guillaume
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2020, 110
  • [4] Immersive and Non-Immersive Virtual Reality Distraction on Pain Perception to Intraoral Injections
    Kumari, Supriya
    Bahuguna, Rachana
    Garg, Nishita
    Yeluri, Ramakrishna
    [J]. JOURNAL OF CLINICAL PEDIATRIC DENTISTRY, 2021, 45 (06) : 389 - 394
  • [5] Influence of virtual reality on visual parameters: immersive versus non-immersive mode
    Yoon, Hyeon Jeong
    Kim, Jonghwa
    Park, Sang Woo
    Heo, Hwan
    [J]. BMC OPHTHALMOLOGY, 2020, 20 (01)
  • [6] Influence of virtual reality on visual parameters: immersive versus non-immersive mode
    Hyeon Jeong Yoon
    Jonghwa Kim
    Sang Woo Park
    Hwan Heo
    [J]. BMC Ophthalmology, 20
  • [7] A spoken dialogue system for navigation in non-immersive virtual environments
    McNeill, MDJ
    Sayers, H
    Wilson, S
    McKevitt, P
    [J]. COMPUTER GRAPHICS FORUM, 2002, 21 (04) : 713 - 722
  • [8] HYBRID DESIGN ENVIRONMENTS: IMMERSIVE AND NON-IMMERSIVE ARCHITECTURAL DESIGN
    Okeil, A.
    [J]. JOURNAL OF INFORMATION TECHNOLOGY IN CONSTRUCTION, 2010, 15 : 202 - 216
  • [9] An evidence of cognitive benefits from immersive design review: Comparing three-dimensional perception and presence between immersive and non-immersive virtual environments
    Paes, Daniel
    Irizarry, Javier
    Pujoni, Diego
    [J]. AUTOMATION IN CONSTRUCTION, 2021, 130
  • [10] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Fanika Lukačević
    Stanko Škec
    Peter Törlind
    Mario Štorga
    [J]. Frontiers of Engineering Management, 2021, 8 : 412 - 428