Game-Based Learning in Science Education: A Review of Relevant Research

被引:0
|
作者
Ming-Chaun Li
Chin-Chung Tsai
机构
[1] National Taiwan University of Science and Technology,Graduate Institute of Applied Science and Technology
[2] National Taiwan University of Science and Technology,Graduate Institute of Digital Learning and Education
关键词
Science education; Science learning; Game-based learning; Digital games;
D O I
暂无
中图分类号
学科分类号
摘要
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of Science and SCOPUS databases. A qualitative content analysis technique was adopted to analyze the research purposes and designs, game design and implementation, theoretical backgrounds and learning foci of these reviewed studies. The theories and models employed by these studies were classified into four theoretical foundations including cognitivism, constructivism, the socio-cultural perspective, and enactivism. The results indicate that cognitivism and constructivism were the major theoretical foundations employed by the GBSL researchers and that the socio-cultural perspective and enactivism are two emerging theoretical paradigms that have started to draw attention from GBSL researchers in recent years. The analysis of the learning foci showed that most of the digital games were utilized to promote scientific knowledge/concept learning, while less than one-third were implemented to facilitate the students’ problem-solving skills. Only a few studies explored the GBSL outcomes from the aspects of scientific processes, affect, engagement, and socio-contextual learning. Suggestions are made to extend the current GBSL research to address the affective and socio-contextual aspects of science learning. The roles of digital games as tutor, tool, and tutee for science education are discussed, while the potentials of digital games to bridge science learning between real and virtual worlds, to promote collaborative problem-solving, to provide affective learning environments, and to facilitate science learning for younger students are also addressed.
引用
收藏
页码:877 / 898
页数:21
相关论文
共 50 条
  • [1] Game-Based Learning in Science Education: A Review of Relevant Research
    Li, Ming-Chaun
    Tsai, Chin-Chung
    JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2013, 22 (06) : 877 - 898
  • [2] Game-based learning in computer science education: a scoping literature review
    Videnovik, Maja
    Vold, Tone
    Kionig, Linda
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    INTERNATIONAL JOURNAL OF STEM EDUCATION, 2023, 10 (01)
  • [3] Game-based learning in computer science education: a scoping literature review
    Maja Videnovik
    Tone Vold
    Linda Kiønig
    Ana Madevska Bogdanova
    Vladimir Trajkovik
    International Journal of STEM Education, 10
  • [4] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Madevska Bogdanova, Ana
    Trajkovik, Vladimir
    Entertainment Computing, 2024, 48
  • [5] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    ENTERTAINMENT COMPUTING, 2024, 48
  • [6] Adaptive game-based learning in education: a systematic review
    Chiotaki, Domna
    Poulopoulos, Vassilis
    Karpouzis, Kostas
    FRONTIERS IN COMPUTER SCIENCE, 2023, 5
  • [7] Game-based learning in orthodontic education: a systematic review
    Sipiyaruk, Kawin
    Reynolds, Patricia A.
    Nakornnoi, Theerasak
    Santiwong, Peerapong
    Chintavalakorn, Rochaya
    BDJ OPEN, 2024, 10 (01)
  • [8] Learning IS Child's Play: Game-Based Learning in Computer Science Education
    Hosseini, Hadi
    Hartt, Maxwell
    Mostafapour, Mehrnaz
    ACM TRANSACTIONS ON COMPUTING EDUCATION, 2019, 19 (03):
  • [9] A systematic review of mobile game-based learning in STEM education
    Fei Gao
    Lan Li
    Yanyan Sun
    Educational Technology Research and Development, 2020, 68 : 1791 - 1827
  • [10] A scoping review of game-based learning for mathematics teacher education
    Moon, Jewoong
    Yeo, Sheunghyun
    Si, Qi
    Ijeluola, Abiodun Stephen
    INTERNATIONAL JOURNAL OF MATHEMATICAL EDUCATION IN SCIENCE AND TECHNOLOGY, 2024,