Learning IS Child's Play: Game-Based Learning in Computer Science Education

被引:24
|
作者
Hosseini, Hadi [1 ]
Hartt, Maxwell [2 ]
Mostafapour, Mehrnaz [3 ]
机构
[1] Rochester Inst Technol, 10 Lomb Mem Dr, Rochester, NY 14623 USA
[2] Cardiff Univ, King Edward VII Ave, Cardiff, S Glam, Wales
[3] Univ Waterloo, 200 Univ Ave West, Waterloo, ON, Canada
来源
关键词
Game-based learning; student perception; team work; computer science; higher education; disciplinary culture;
D O I
10.1145/3282844
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of learning in teaching computer science concepts in higher education. In addition, as part of an interdisciplinary effort, we discuss the interplay between game-based learning in higher education and disciplinary cultures, addressing the lack of empirical evidence on the impact of game design on learning outcomes, engagement, and students' perception of learning.
引用
收藏
页数:18
相关论文
共 50 条
  • [1] Game-based learning in computer science education: a scoping literature review
    Videnovik, Maja
    Vold, Tone
    Kionig, Linda
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    [J]. INTERNATIONAL JOURNAL OF STEM EDUCATION, 2023, 10 (01)
  • [2] Game-based learning in computer science education: a scoping literature review
    Maja Videnovik
    Tone Vold
    Linda Kiønig
    Ana Madevska Bogdanova
    Vladimir Trajkovik
    [J]. International Journal of STEM Education, 10
  • [3] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    [J]. ENTERTAINMENT COMPUTING, 2024, 48
  • [4] Towards a New Learning: Play and Game-Based Approaches to Education
    de Freitas, Sara
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2013, 3 (04) : 1 - 6
  • [5] sCool - Game-Based Learning in Computer Science Class A Case Study in Secondary Education
    Steinmaurer, Alexander
    Pirker, Johanna
    Guetl, Christian
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2019, 9 (02): : 31 - 46
  • [6] The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game"
    Pauschenwein, J.
    Goldgruber, E.
    Sfiri, A.
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2013, 8 (01): : 20 - 23
  • [7] Game-Based Learning in Science Education: A Review of Relevant Research
    Ming-Chaun Li
    Chin-Chung Tsai
    [J]. Journal of Science Education and Technology, 2013, 22 : 877 - 898
  • [8] Game-Based Learning in Science Education: A Review of Relevant Research
    Li, Ming-Chaun
    Tsai, Chin-Chung
    [J]. JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2013, 22 (06) : 877 - 898
  • [9] Applying game-based learning to a primary school class in computer science terminology learning
    Kaldarova, Bolganay
    Omarov, Bakhytzhan
    Zhaidakbayeva, Lyazzat
    Tursynbayev, Abay
    Beissenova, Gulbakhram
    Kurmanbayev, Bolat
    Anarbayev, Almas
    [J]. FRONTIERS IN EDUCATION, 2023, 8
  • [10] GAME-BASED LEARNING IN (FURTHER) EDUCATION
    Mueller-Kreiner, Claudia
    Niedermeier, Sandra
    [J]. INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 123 - 128