A scoping review of game-based learning for mathematics teacher education

被引:2
|
作者
Moon, Jewoong [1 ]
Yeo, Sheunghyun [2 ]
Si, Qi [3 ]
Ijeluola, Abiodun Stephen [4 ]
机构
[1] Univ Alabama, Dept Educ Leadership Policy & Technol Studies, Tuscaloosa, AL 35487 USA
[2] Daegu Natl Univ Educ, Dept Math Educ, Daegu, South Korea
[3] Univ Alabama, Dept Curriculum & Instruct, Tuscaloosa, AL USA
[4] James Madison Univ, Learning Innovat & Design, Harrisonburg, VA USA
关键词
Mathematics education; game-based learning; mathematics teacher education; scoping review; DIGITAL GAME; PRESERVICE TEACHERS; DESIGN; CLASSROOM; PLAY; FOUNDATIONS; ACHIEVEMENT; PERCEPTIONS; TECHNOLOGY; MOTIVATION;
D O I
10.1080/0020739X.2024.2337934
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We conducted a scoping review on game-based learning (GBL) for mathematics teacher education. In recent decades, GBL has been largely applied to K-12 education contexts. GBL has aimed to promote students' deeper understanding of mathematics knowledge via game-based activities. With the evolving needs of GBL in mathematics education, recent research has increasingly raised the importance of mathematics teacher development specialised in GBL implementation. However, there is a lack of literature synthesis identifying how GBL has been taught and developed for mathematics teachers. Using both bibliometric and qualitative thematic analysis, we identified key characteristics of GBL design and implementations for various mathematics learning contexts in teacher education. Based on the study findings, we identified key trends and issues of GBL in mathematics teacher education. Also, we suggest theoretical and design implications of GBL for mathematics teacher education.
引用
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页数:29
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