Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

被引:0
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作者
Mónica Bernaldo-de-Quirós
Iván Sánchez-Iglesias
María González-Alvarez
Francisco J. Labrador
Francisco J. Estupiñá
Ignacio Fernández-Arias
Marta Labrador
机构
[1] Complutense University of Madrid,Department of Personality, Assessment and Clinical Psychology, Facultad de Psicología
[2] Complutense University of Madrid,Department of Psychobiology and Methodology in Behavioral Sciences
关键词
Risk factors; Predictors; Video game play; Internet gaming disorder; Adolescents; Young people;
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摘要
The aim of this study is to identify which factors are associated with the problematic use of video game play in adolescents and young people. Data were collected from a stratified random sample (N = 2173) of students aged 12 to 22 (M = 15.3 years old) in high school and professional training in the city of Madrid. A stepwise hierarchical linear regression analysis was performed to identify the factors that predict more problematic use. Engagement in the game and cognitive distortions explain 59.3% of total variance in the scores on the IGDS9-SF. General mental health, gender, and age add only 1.3% to the total explained variance. This study suggests that problem awareness, engagement in the game, and cognitive distortions play a fundamental role in the problematic use of video games and, therefore, must be taken into account in the development of preventative and therapeutic programs.
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页码:2706 / 2717
页数:11
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