共 50 条
- [42] VIOLENT BEHAVIORS, VICTIMIZATION, PROBLEMATIC USE OF VIDEO GAMES AND PRACTICE OF PHYSICAL ACTIVITY IN SCHOOLS [J]. JOURNAL OF SPORT AND HEALTH RESEARCH, 2020, 12 (03): : 350 - 362
- [43] Analysis of the motivational climate towards sport and the problematic use of video games in schoolchildren in Granada [J]. RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2019, (35): : 255 - 260
- [44] Negative Life Events and Problematic Internet Use as Factors Associated With Psychotic-Like Experiences in Adolescents [J]. FRONTIERS IN PSYCHIATRY, 2019, 10
- [46] PSYCHOLOGICAL FACTORS OF PROBLEMATIC INTERNET USE IN ADOLESCENT AND YOUNG GIRLS [J]. KONSULTATIVNAYA PSIKHOLOGIYA I PSIKHOTERAPIYA-COUNSELING PSYCHOLOGY AND PSYCHOTHERAPY, 2019, 27 (03): : 138 - 155
- [47] Implementation of permutation tests in research of problematic use of the Internet by young people [J]. MATHEMATICAL METHODS IN ECONOMICS (MME 2017), 2017, : 836 - 841
- [49] Evaluation of the characteristics of addiction to online video games among adolescents and young adults [J]. ENCEPHALE-REVUE DE PSYCHIATRIE CLINIQUE BIOLOGIQUE ET THERAPEUTIQUE, 2011, 37 (03): : 217 - 223
- [50] Risk factors of problematic video game use among teenagers in Sfax [J]. EUROPEAN PSYCHIATRY, 2017, 41 : S453 - S453