Problematic video gaming is negatively associated with bone mineral density in adolescents

被引:2
|
作者
Pehlivanturk Kizilkan, Melis [1 ]
Akgul, Sinem [1 ]
Kanbur, Nuray [1 ]
Gungoren, Orhan [2 ]
Derman, Orhan [1 ]
机构
[1] Hacettepe Univ, Dept Pediat, Div Adolescent Med, Ankara, Turkiye
[2] Hacettepe Univ, Dept Family Med, Ankara, Turkiye
关键词
Problematic video gaming; Internet gaming disorder; Bone mineral density; Adolescent; MAJOR DEPRESSIVE DISORDER; SHORT-FORM IGDS9-SF; BODY-MASS INDEX; PHYSICAL-ACTIVITY; SCREEN-TIME; PHYSIOLOGICAL-RESPONSES; PSYCHOMETRIC PROPERTIES; SEDENTARY BEHAVIOR; PUBERTAL CHANGES; SLEEP QUALITY;
D O I
10.1007/s00431-023-05399-x
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Adolescent bone health may be negatively impacted by problematic video gaming (PVG) due to factors such as prolonged screen time, poor sleep quality, and increased depression. Although sedentary behaviors have been linked to decreased bone mass, there is limited research on how PVG impacts bone health. We aimed to evaluate the association between PVG and bone mineral density (BMD) in adolescents by comparing the BMD z-scores of adolescents with and without PVG and by identifying PVG-related risk factors that may affect low BMD scores. This cross-sectional study took place between May 2019 and August 2021 with 110 adolescents who played video games for at least two hours per day. Data on screen time, game genre, tobacco, alcohol, caffeine consumption, and vigorous physical activity status were recorded. PVG was assessed using the Internet Gaming Disorder-Short Form (IGDS9-SF), with scores <= 16 comprising the control group and > 16 the PVG group. Sleep quality was assessed by Pittsburgh Sleep Quality Index, and depression was evaluated by Children's Depression Inventory. Dual-energy X-ray absorptiometry measurements of femoral neck and lumbar spine BMD were compared between the two groups. The mean age of the participants was 14.2 +/- 1.8 years, and 86.4% were males. The PVG group exhibited lower femoral neck z-scores (p = 0.013) and a higher proportion of adolescents with low femoral neck BMD risk (27.8% vs 9.7%, p = 0.041). Lumber spine z-scores did not differ (p = 0.271). Despite poorer depressive symptoms and sleep quality in the PVG group, they were not associated with low BMD risk (OR 1.02, 95% CI 0.97-1.08, p = 0.398 and OR 1.00, 95% CI 0.87-1.18, p = 0.972, respectively). Among all PVG-related risk factors, video game time (aOR = 1.22, 95% CI = 1.06-1.41, p = 0.006) and vigorous physical activity amount (aOR = 2.86, 95% CI = 0.93-8.76, p = 0.080) showed the strongest associations with femoral neck z-scores. Conclusion: The results of this study, showing a negative association between PVG and femoral neck BMD in adolescents, underscore the importance evaluating, monitoring, and supporting lower extremity bone health in adolescents with PVG.
引用
收藏
页码:1455 / 1467
页数:13
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