Spectral volume rendering using GPU-based raycasting

被引:0
|
作者
Magnus Strengert
Thomas Klein
Ralf Botchen
Simon Stegmaier
Min Chen
Thomas Ertl
机构
[1] University of Stuttgart,VIS Group
[2] University of Wales Swansea,Department of Computer Science
来源
The Visual Computer | 2006年 / 22卷
关键词
GPU-Raycasting; Spectral Volume Rendering; Kubelka-Munk Theory ;
D O I
暂无
中图分类号
学科分类号
摘要
Traditional volume rendering does not incorporate a number of optical properties that are typically observed for semi-transparent materials, such as glass or water, in the real world. Therefore, we have extended GPU-based raycasting to spectral volume rendering based on the Kubelka–Munk theory for light propagation in parallel colorant layers of a turbid medium. This allows us to demonstrate the effects of selective absorption and dispersion in refractive materials, by generating volume renderings using real physical optical properties. We show that this extended volume rendering technique can be easily incorporated into a flexible framework for GPU-based volume raycasting. Our implementation shows a promising performance for a number of real data sets. In particular, we obtain up to 100 times the performance of a comparable CPU implementation.
引用
收藏
页码:550 / 561
页数:11
相关论文
共 50 条
  • [1] Spectral volume rendering using GPU-based raycasting
    Strengert, Magnus
    Klein, Thomas
    Botchen, Ralf
    Stegmaier, Simon
    Chen, Min
    Ertl, Thomas
    VISUAL COMPUTER, 2006, 22 (08): : 550 - 561
  • [2] Efficient Shadows for GPU-based Volume Raycasting
    Ropinski, Timo
    Kasten, Jens
    Hinrichs, Klaus
    WSCG 2008, FULL PAPERS, 2008, : 17 - 24
  • [3] GPU-based Monte-Carlo volume raycasting
    Salama, Christof Rezk
    PACIFIC GRAPHICS 2007: 15TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, 2007, : 411 - 414
  • [4] Controlling GPU-based Volume Rendering using Ray Textures
    Raspe, Matthias
    Mueller, Stefan
    WSCG 2008, COMMUNICATION PAPERS, 2008, : 277 - 283
  • [5] Acceleration techniques for GPU-based volume rendering
    Krüger, J
    Westermann, R
    IEEE VISUALIZATION 2003, PROCEEDINGS, 2003, : 287 - 292
  • [6] GPU-Based Volume Rendering of Noisy Multi-Spectral Astronomical Data
    Hassan, Amr H.
    Fluke, Christopher J.
    Barnes, David G.
    ASTRONOMICAL DATA ANALYSIS SOFTWARE AND SYSTEMS XIX, 2010, 434 : 283 - 286
  • [7] GPU-based Raycasting of Hermite Spline Tubes
    Russig, Benjamin
    Salm, Mirco
    Gumhold, Stefan
    2020 IEEE VISUALIZATION CONFERENCE - SHORT PAPERS (VIS 2020), 2020, : 26 - 30
  • [8] High Performance GPU-Based Fourier Volume Rendering
    Abdellah, Marwan
    Eldeib, Ayman
    Sharawi, Amr
    INTERNATIONAL JOURNAL OF BIOMEDICAL IMAGING, 2015, 2015
  • [9] GPU-based volume rendering for medical image visualization
    Heng, Yang
    Gu, Lixu
    2005 27TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-7, 2005, : 5145 - 5148
  • [10] Interactive GPU-based Volume Rendering for Medical Image
    Chen, Shihao
    Hao, Chongyang
    PROCEEDINGS OF THE 2009 2ND INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING AND INFORMATICS, VOLS 1-4, 2009, : 239 - 242