Spectral volume rendering using GPU-based raycasting

被引:0
|
作者
Magnus Strengert
Thomas Klein
Ralf Botchen
Simon Stegmaier
Min Chen
Thomas Ertl
机构
[1] University of Stuttgart,VIS Group
[2] University of Wales Swansea,Department of Computer Science
来源
The Visual Computer | 2006年 / 22卷
关键词
GPU-Raycasting; Spectral Volume Rendering; Kubelka-Munk Theory ;
D O I
暂无
中图分类号
学科分类号
摘要
Traditional volume rendering does not incorporate a number of optical properties that are typically observed for semi-transparent materials, such as glass or water, in the real world. Therefore, we have extended GPU-based raycasting to spectral volume rendering based on the Kubelka–Munk theory for light propagation in parallel colorant layers of a turbid medium. This allows us to demonstrate the effects of selective absorption and dispersion in refractive materials, by generating volume renderings using real physical optical properties. We show that this extended volume rendering technique can be easily incorporated into a flexible framework for GPU-based volume raycasting. Our implementation shows a promising performance for a number of real data sets. In particular, we obtain up to 100 times the performance of a comparable CPU implementation.
引用
收藏
页码:550 / 561
页数:11
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