Efficient Shadows for GPU-based Volume Raycasting

被引:0
|
作者
Ropinski, Timo [1 ]
Kasten, Jens [1 ]
Hinrichs, Klaus [1 ]
机构
[1] Univ Munster, Dept Comp Sci, D-48149 Munster, Germany
来源
关键词
Volume Rendering; Shadow Generation; Shadow Mapping; Deep Shadow Maps;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
GPU-based raycasting has emerged as the defacto standard for interactive volume rendering on off-the-shelf graphics hardware. Even though in theory this technique can be easily extended by shadow feelers in order to support shadows, this obvious approach has a major impact on the rendering performance. In this paper we will investigate shadowing extensions for GPU-based volume raycasting and compare them with respect to their quality and their performance. In particular, we will consider shadow rays, shadow mapping and deep shadow maps, For these techniques we will address their implementations using current graphics boards, and we will compare their visual results as well as their runtime behavior.
引用
收藏
页码:17 / 24
页数:8
相关论文
共 50 条
  • [1] Spectral volume rendering using GPU-based raycasting
    Strengert, Magnus
    Klein, Thomas
    Botchen, Ralf
    Stegmaier, Simon
    Chen, Min
    Ertl, Thomas
    VISUAL COMPUTER, 2006, 22 (08): : 550 - 561
  • [2] GPU-based Monte-Carlo volume raycasting
    Salama, Christof Rezk
    PACIFIC GRAPHICS 2007: 15TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, 2007, : 411 - 414
  • [3] Spectral volume rendering using GPU-based raycasting
    Magnus Strengert
    Thomas Klein
    Ralf Botchen
    Simon Stegmaier
    Min Chen
    Thomas Ertl
    The Visual Computer, 2006, 22 : 550 - 561
  • [4] GPU-based Raycasting of Hermite Spline Tubes
    Russig, Benjamin
    Salm, Mirco
    Gumhold, Stefan
    2020 IEEE VISUALIZATION CONFERENCE - SHORT PAPERS (VIS 2020), 2020, : 26 - 30
  • [5] Efficient GPU-based Optimization of Volume Meshes
    Shaffer, Eric
    Cheng, Zuofu
    Yeh, Raine
    Zagaris, George
    Olson, Luke
    PARALLEL COMPUTING: ACCELERATING COMPUTATIONAL SCIENCE AND ENGINEERING (CSE), 2014, 25 : 285 - 294
  • [6] GPU-based Direct Volume Rendering with Advanced Illumination and Deep Attenuation Shadows
    Zhang, Jian-Feng
    2009 11TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER-AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS, 2009, : 536 - 539
  • [7] GPU-based interactive volume cutting
    Ge, Jun
    Jiang, Xiaoming
    Shu, Huazhong
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (03): : 428 - 433
  • [8] Slab-Based Raycasting: Exploiting GPU Computing for Volume Visualization
    Mensmann, Joerg
    Ropinski, Timo
    Hinrichs, Klaus
    COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS: THEORY AND APPLICATIONS, 2011, 229 : 246 - 259
  • [9] GPU-BASED LOSSLESS VOLUME DATA COMPRESSION
    Guthe, S.
    Goesele, M.
    2016 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON), 2016,
  • [10] Acceleration techniques for GPU-based volume rendering
    Krüger, J
    Westermann, R
    IEEE VISUALIZATION 2003, PROCEEDINGS, 2003, : 287 - 292