Controlling GPU-based Volume Rendering using Ray Textures

被引:0
|
作者
Raspe, Matthias [1 ]
Mueller, Stefan [1 ]
机构
[1] Univ Koblenz Landau, Inst Computat Visualist, D-56070 Koblenz, Germany
关键词
Volume rendering; GPU raycasting; Texturing;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we introduce a novel approach to control different rendering parameters of volume ray casting. Since the introduction of ray casting implementations on programmable graphics hardware, both performance and flexibility have increased and are able to outperform texture-based techniques. In addition, by using rays for computing the volume integral instead of proxy geometry one has more control over local settings. Therefore, we employ dependent texture lookups to user editable 2D textures, thus allowing for interactive parameter setting on a per-ray basis, at a negligible performance overhead on modem graphics hardware. By those means we are able to control the volume rendering in a way not possible with proxy-based direct volume rendering and demonstrate some exemplary uses.
引用
收藏
页码:277 / 283
页数:7
相关论文
共 50 条
  • [1] Spectral volume rendering using GPU-based raycasting
    Magnus Strengert
    Thomas Klein
    Ralf Botchen
    Simon Stegmaier
    Min Chen
    Thomas Ertl
    [J]. The Visual Computer, 2006, 22 : 550 - 561
  • [2] Spectral volume rendering using GPU-based raycasting
    Strengert, Magnus
    Klein, Thomas
    Botchen, Ralf
    Stegmaier, Simon
    Chen, Min
    Ertl, Thomas
    [J]. VISUAL COMPUTER, 2006, 22 (08): : 550 - 561
  • [3] Acceleration techniques for GPU-based volume rendering
    Krüger, J
    Westermann, R
    [J]. IEEE VISUALIZATION 2003, PROCEEDINGS, 2003, : 287 - 292
  • [4] High Performance GPU-Based Fourier Volume Rendering
    Abdellah, Marwan
    Eldeib, Ayman
    Sharawi, Amr
    [J]. INTERNATIONAL JOURNAL OF BIOMEDICAL IMAGING, 2015, 2015
  • [5] GPU-based volume rendering for medical image visualization
    Heng, Yang
    Gu, Lixu
    [J]. 2005 27TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-7, 2005, : 5145 - 5148
  • [6] Improving cache locality for GPU-based volume rendering
    Sugimoto, Yuki
    Ino, Fumihiko
    Hagihara, Kenichi
    [J]. PARALLEL COMPUTING, 2014, 40 (5-6) : 59 - 69
  • [7] Interactive GPU-based Volume Rendering for Medical Image
    Chen, Shihao
    Hao, Chongyang
    [J]. PROCEEDINGS OF THE 2009 2ND INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING AND INFORMATICS, VOLS 1-4, 2009, : 239 - 242
  • [8] A GPU-based multi-volume rendering for medicine
    Vyatkin, Sergey I.
    Romanyuk, Olexander N.
    Pavlov, Sergii V.
    Nykiforova, Larysa E.
    Lawicki, Tomasz
    Kashaganova, Gulzhan
    Oralbekova, Ayaulym
    [J]. OPTICAL FIBERS AND THEIR APPLICATIONS 2018, 2019, 11045
  • [9] ADABOOST GPU-BASED CLASSIFIER FOR DIRECT VOLUME RENDERING
    Amoros, Oscar
    Escalera, Sergio
    Puig, Anna
    [J]. GRAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, 2011, : 215 - 219
  • [10] Visualization of perfusion abnormalities with GPU-based volume rendering
    Hachaj, Tomasz
    Ogiela, Marek R.
    [J]. COMPUTERS & GRAPHICS-UK, 2012, 36 (03): : 163 - 169