GAMIFICATION IN THE CONTEMPORARY HIGHER EDUCATION - EMPIRICAL STUDIES FROM THE POINT OF VIEW OF STUDENTS

被引:0
|
作者
Wawer, Monika [1 ]
Muryjas, Piotr [2 ]
机构
[1] John Paul II Catholic Univ Lublin, Lublin, Poland
[2] Lublin Univ Technol, Lublin, Poland
关键词
gamification; engagement; higher education;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In recent years, new concepts are increasingly being used to strengthen human motivation towards initiating his various activities and behavior change. Gamification is an example of such an idea. It is the concept that utilizes the specific mechanisms and techniques taken from the games to increase the engagement as well as to modify the behavior and habits of people. It is used in many business areas business, for example in marketing, sales, human resource management, and now increasingly in education. The contemporary universities and academic teachers often experience problems with low motivation and low engagement of students in academic education. Findings of different studies indicate that one of the possible solutions to this situation may be to apply the mechanisms of gamification. An important advantage of this approach is its relationship with fun, which means that the learning is not only more effective and motivating, but also enjoyable. The paper presents the results of the survey, which aim was the evaluation of gamification as a method of increasing the engagement of students. The survey was conducted among students (N=224) from Lublin universities in Poland. The analysis of their opinion about the utilization of the mechanisms of gamification in higher education constitutes a key content of this paper. There has been analysed the impact of age, average grade and study level on the students' attitude towards gamification and its mechanisms that increase engagement of students in academic education. The findings indicate a high level of acceptance the gamification by youngest respondents (less than 25 years old) who have the highest average grade from the previous semesters (between 4.50 and 5.00).
引用
收藏
页码:8834 / 8844
页数:11
相关论文
共 50 条
  • [21] Towards Reinforcing Generic Competences in Higher Education Students Using Gamification
    Munoz, Sara
    Gamboa, Edwin
    Bedoya, Oscar
    Trujillo, Maria
    [J]. HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2019, 2019, 1114 : 408 - 422
  • [22] Systematic Review on the Effect of the Gamification of Teaching on the Motivation of Higher Education Students
    Aylin Infante-Villagran, Valeria
    Ignacio Maluenda-Albornoz, Jorge
    Lopez-Angulo, Yaranay
    Diaz-Mujica, Alejandro
    [J]. REVISTA INTERUNIVERSITARIA DE FORMACION DEL PROFESORADO-RIFOP, 2022, (97): : 267 - 284
  • [23] Higher Education Students' Assessments towards Gamification and Sustainability: A Case Study
    Santos-Villalba, Maria Jesus
    Leiva Olivencia, Juan Jose
    Navas-Parejo, Magdalena Ramos
    Benitez-Marquez, Maria Dolores
    [J]. SUSTAINABILITY, 2020, 12 (20) : 1 - 20
  • [24] A QUALITATIVE STUDY ON THE EFFECT OF GAMIFICATION IN HIGHER EDUCATION TO PROMOTE MOTIVATION IN STUDENTS
    Moreno Fuentes, Elena
    Perales Molada, Rosa Ma
    Hidalgo Navarrete, Jose
    [J]. AULA DE ENCUENTRO, 2019, 21 (02): : 5 - 26
  • [25] Gamification as a Strategy to Increase Motivation and Engagement in Higher Education Chemistry Students
    Chans, Guillermo M.
    Portuguez Castro, May
    [J]. COMPUTERS, 2021, 10 (10)
  • [26] Professional and pedagogical training of future students of higher education with elements of gamification
    Samodumska, Olena
    Pushkarova, Tamara
    Hrytsenko, Oleksandr
    Zahorulko, Maryna
    Pshenychna, Iryna
    [J]. EDUWEB-REVISTA DE TECNOLOGIA DE INFORMACION Y COMUNICACION EN EDUCACION, 2022, 16 (04): : 52 - 64
  • [27] E-LEARNING IN TERTIARY EDUCATION FROM STUDENTS' POINT OF VIEW
    Klement, Milan
    Dostal, Jiri
    [J]. PROBLEMS OF EDUCATION IN THE 21ST CENTURY, 2012, 43 : 33 - 43
  • [28] Analytical Study on College Students' View of Love from the Perspective of Contemporary Education
    Wang, Qi
    [J]. PROCEEDINGS OF THE 2014 INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY AND INFORMATION SYSTEM (ICETIS 2014), 2014, 115 : 371 - 374
  • [29] Psychology from the Empirical Point of View
    Pereda, Ruben
    [J]. SCRIPTA THEOLOGICA, 2020, 52 (03) : 821 - 821
  • [30] Psychology from an empirical point of view
    Torrijos Castrillejo, David
    [J]. DAIMON-REVISTA INTERNACIONAL DE FILOSOFIA, 2022, (86): : 240 - 241