Professional and pedagogical training of future students of higher education with elements of gamification

被引:0
|
作者
Samodumska, Olena [1 ]
Pushkarova, Tamara [2 ]
Hrytsenko, Oleksandr [3 ]
Zahorulko, Maryna [4 ]
Pshenychna, Iryna [5 ]
机构
[1] Class private Univ, Dept Educ & Management, Educ Inst, Zaporozhe, Ukraine
[2] Inst Modernizat Content Educ, Dept Project Act, NAPN, Kiev, Ukraine
[3] Director LLC Rostok AVT, Sumy, Ukraine
[4] Natl Acad Educ Sci Ukraine, Inst Pedag, Dept Int Relat & Sci Cooperat, Kiev, Ukraine
[5] Kyiv Natl Univ Technol & Design, Inst Law & Modern Technol, Dept Philol & Translat, Kiev, Ukraine
关键词
pre-university training; gamification; game-based learning;
D O I
10.46502/issn.1856-7576/2022.16.04.5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In particular, in order to comprehensively provide applicants with the necessary didactic and developmental materials, to create a functional educational space, it is advisable to use gamification as a promising method to improve the educational process. This paper reviews research publications reflecting the degree of effectiveness and functional possibilities of game mechanics application in the educational environment. It has been established that the application of game mechanics has a particularly effective effect on career guidance processes. The augmented reality technology contributes to the learning material assimilation, and the game learning environment allows future students to realize their creative potential.
引用
收藏
页码:52 / 64
页数:13
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