共 50 条
- [1] A Study on Gamification for Higher Education Students' Engagement Towards Education 4.0 [J]. INTELLIGENT AND INTERACTIVE COMPUTING, 2019, 67 : 491 - 502
- [2] REINFORCING THE GENERIC SKILLS THROUGH HIGHER EDUCATION: TOWARDS PROFESSION EFFICIENCY [J]. ICERI2014: 7TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2014, : 4369 - 4371
- [3] Defining and Comparing Generic Competences in Higher Education [J]. EUROPEAN EDUCATIONAL RESEARCH JOURNAL, 2010, 9 (01): : 56 - 68
- [6] Generic competences in higher education through internationalization programs [J]. REVISTA COMPLUTENSE DE EDUCACION, 2015, 26 (01): : 81 - 100
- [7] FACILITATING THE DEVELOPMENT OF STUDENTS' GENERIC COMPETENCES IN TERTIARY EDUCATION [J]. SOCIETY, INTEGRATION, EDUCATION, VOL I, 2011, : 162 - 174
- [8] Students' Perception of Gamification in Higher Education Courses [J]. CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS: PROCEEDINGS ARCHIVE 2017, 2017, : 69 - 75
- [9] EMPLOYABILITY COMPETENCES IN HIGHER EDUCATION: STUDENTS' PERCEPTIONS [J]. EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 7950 - 7958
- [10] THE ROLE OF STUDENTS' COMPETENCES FOR MOBILITY IN HIGHER EDUCATION [J]. VIII INTERNATIONAL CONFERENCE ON INTERCULTURAL EDUCATION AND INTERNATIONAL CONFERENCE ON TRANSCULTURAL HEALTH: THE VALUE OF EDUCATION AND HEALTH FOR A GLOBAL, TRANSCULTURAL WORLD (EDUHEM 2018), 2019, 60 : 941 - 947