Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)

被引:0
|
作者
Salge, Christoph [1 ]
Short, Emily [2 ]
Preuss, Mike [3 ]
Samothrakis, Spyridion [4 ]
Spronck, Pieter [5 ]
机构
[1] Univ Hertfordshire, Hatfield, Herts, England
[2] Failbetter Games, Oxford, England
[3] Leiden Univ, Leiden, Netherlands
[4] Univ Essex, Colchester, Essex, England
[5] Tilburg Univ, Tilburg, Netherlands
来源
2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020) | 2020年
关键词
LARP; Live Action Role-Playing; Role-Playing; Game Design; Artificial Intelligence;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhaning the player experience with elements not possible without AI.
引用
收藏
页码:612 / 619
页数:8
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