Role-playing games in arts, research and education

被引:6
|
作者
Cox, Jason Matthew [1 ]
机构
[1] Ohio State Univ, Columbus, OH 43210 USA
关键词
Games; role-playing; research; education; experience;
D O I
10.1386/eta.10.3.381_1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Games are increasingly being used as tools to broaden pedagogical options in schools and create interdisciplinary linkages. This article pays particular attention to role-playing games (RPGs), and the applications they have for arts education. RPGs can be used in art classrooms and in arts-based research and as an exciting and useful form of collaborative art-making, interpersonal discourse and reflection. This article is divided into sections describing the games and the manner in which it has been applied to arts education. Interspersed within the article are reflections from the author's experience in a game that examines the politics of oppression called the The Tribunal, which resulted in introspection on both personal and societal issues. The article concludes that RPGs can help make both personal and communal meaning of experiences and foster the development of empathy.
引用
收藏
页码:381 / 395
页数:15
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