Mythology and the experience of the sacred in role-playing games

被引:0
|
作者
Campos, Eline de Oliveira [1 ]
Lins Gomes, Eunice Simoes [2 ]
机构
[1] Univ Fed Campina Grande, Ciencias Sociais, Campina Grande, Paraiba, Brazil
[2] Univ Fed Paraiba UFPB, Programa Posgrad Ciencias Religioes, Joao Pessoa, Paraiba, Brazil
来源
ESTUDOS DE RELIGIAO | 2012年 / 26卷 / 43期
关键词
the experience of the sacred; postmodern religiosity; role-playing games;
D O I
10.15603/2176-1078/er.v26n43p136-151
中图分类号
B9 [宗教];
学科分类号
010107 ;
摘要
This research aimed at identifying the contemporary reliving of myths in the sphere of role-playing games (RPG) by apprehending the symbolic dimension contained in the universe of these games and checking the possibility of occurring an experience of the sacred in their context. In field research, the techniques for data collection were participant observation, interviews, open questionnaires with structured questions and the Archetypal Test with Nine Elements (AT-9). The use of the General Theory of the Imaginary, by facilitating the unveiling of the players' symbolic micro-universes, confirmed the hypothesis according to which games and playing (in this case, of RPG) are deeply revealing of the human subjectivity.
引用
收藏
页码:136 / 151
页数:16
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