Exploring an Augmented Reality Serious Game for Motorized Wheelchair Control

被引:1
|
作者
Maio, Rafael [1 ]
Alves, Joao [1 ]
Marques, Bernardo [1 ]
Dias, Paulo [1 ]
Lau, Nuno [1 ]
机构
[1] Univ Aveiro, DETI, IEETA, Aveiro, Portugal
关键词
Robotic Wheelchair; Human-Robot Interaction; Augmented Reality; Cloud Anchors; Motion Tracking; User Study;
D O I
10.1145/3531073.3534471
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This work describes an Augmented Reality Serious Game (ARSG) focused on facilitating the process of acquiring new skills in individuals with motor disabilities. In particular, this game aims to help them control a robotic wheelchair. A racing track was used as a game narrative, including restriction areas, static and dynamic objects, obstacles and various signs. A user study with 20 participants was conducted to compare different methods used to place virtual content on the real-world environment while the user interacts with the game and control the wheelchair in the physical space: C1 - motion tracking using cloud anchors; C2 - offline motion tracking. Results suggest condition C1 is more precise and robust, while condition C2 seems to be easier to configure.
引用
收藏
页数:3
相关论文
共 50 条
  • [1] An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods
    Maio, Rafael
    Marques, Bernardo
    Alves, Joao
    Santos, Beatriz Sousa
    Dias, Paulo
    Lau, Nuno
    [J]. SENSORS, 2022, 22 (20)
  • [2] A Pervasive Augmented Reality Serious Game
    Liarokapis, Fotis
    Macan, Louis
    Malone, Gary
    Rebolledo-Mendez, Genaro
    de Freitas, Sara
    [J]. PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS, 2009, : 148 - +
  • [3] Exploring Historical Monuments and Learning History through an Augmented Reality Enhanced Serious Game
    Bekas, Athanasios
    Xinogalos, Stelios
    [J]. APPLIED SCIENCES-BASEL, 2024, 14 (15):
  • [4] Exploring the Application of Serious Game Based on Augmented Reality: A Case Study on Tsingtao Beer Museum
    Li, Xueai
    Xie, Miantao
    Chu, Junjie
    [J]. 2019 7TH INTERNATIONAL FORUM ON INDUSTRIAL DESIGN, 2019, 573
  • [5] RoboTIC: A serious game based on augmented reality for learning programming
    Santiago Schez-Sobrino
    David Vallejo
    Carlos Glez-Morcillo
    Miguel Á. Redondo
    José Jesús Castro-Schez
    [J]. Multimedia Tools and Applications, 2020, 79 : 34079 - 34099
  • [6] RoboTIC: A serious game based on augmented reality for learning programming
    Schez-Sobrino, Santiago
    Vallejo, David
    Glez-Morcillo, Carlos
    Redondo, Miguel A.
    Jesus Castro-Schez, Jose
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (45-46) : 34079 - 34099
  • [7] ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion
    Tasnim, Rifat Ara
    Eishita, Farjana
    [J]. 26TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI '21 COMPANION), 2021, : 84 - 86
  • [8] ATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game
    Avila-Pesantez, Diego
    Vaca-Cardenas, Leticia
    Rivera, Luis A.
    Zuniga, Lourdes
    Miriam Avila, L.
    [J]. 2018 FIFTH INTERNATIONAL CONFERENCE ON EDEMOCRACY & EGOVERNMENT (ICEDEG), 2018, : 286 - 290
  • [9] Melanoma prevention using an augmented reality-based serious game
    Ribeiro, Nuno
    Tavares, Pedro
    Ferreira, Catarina
    Coelho, Antonio
    [J]. PATIENT EDUCATION AND COUNSELING, 2024, 123
  • [10] Design of an Augmented Reality Serious Game for Children with Dyscalculia: A Case Study
    Fernando Avila-Pesantez, Diego
    Azucena Vaca-Cardenas, Leticia
    Delgadillo Avila, Rosa
    Padilla Padilla, Nelly
    Rivera, Luis A.
    [J]. TECHNOLOGY TRENDS, 2019, 895 : 165 - 175