Melanoma prevention using an augmented reality-based serious game

被引:0
|
作者
Ribeiro, Nuno [1 ,2 ]
Tavares, Pedro [1 ,2 ,3 ]
Ferreira, Catarina [1 ,2 ,3 ]
Coelho, Antonio [3 ,4 ]
机构
[1] Univ Porto, I3S Inst Invest & Inovacao Saude, Rua Alfredo Allen 208, P-4200135 Porto, Portugal
[2] Univ Porto, Ipatimup Inst Patol & Imunol Mol, Porto, Portugal
[3] Univ Porto, Fac Engn, Porto, Portugal
[4] INESC TEC Inst Engn Sistemas & Comp Tecnol & Cien, Porto, Portugal
关键词
Melanoma; Skin self-examination; Augmented reality; Serious game; Smartphones; SKIN SELF-EXAMINATION; YOUNG-ADULTS; CANCER; EDUCATION; REACTANCE; EFFICACY; OUTCOMES; TRENDS; IMPACT;
D O I
10.1016/j.pec.2024.108226
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Objectives: The purpose of this study was to field-test a recently developed AR-based serious game designed to promote SSE self-efficacy, called Spot. Methods: Thirty participants played the game and answered 3 questionnaires: a baseline questionnaire, a second questionnaire immediately after playing the game, and a third questionnaire 1 week later (follow-up). Results: The majority of participants considered that the objective quality of the game was high, and considered that the game could have a real impact in SSE promotion. Participants showed statistically significant increases in SSE self-efficacy and intention at follow-up. Of the 24 participants that had never performed a SSE or had done one more than 3 months ago, 12 (50.0%) reported doing a SSE at follow-up. Conclusions: This study provides supporting evidence to the use of serious games in combination with AR to educate and motivate users to perform SSE. Spot seems to be an inconspicuous but effective strategy to promote SSE, a cancer prevention behavior, among healthy individuals. Practice implications: Patient education is essential to tackle skin cancer, particularly melanoma. Serious games, such as Spot, have the ability to effectively educate and motivate patients to perform a cancer prevention behavior.
引用
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页数:7
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