ATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game

被引:0
|
作者
Avila-Pesantez, Diego [1 ,2 ]
Vaca-Cardenas, Leticia [2 ]
Rivera, Luis A. [3 ]
Zuniga, Lourdes [2 ]
Miriam Avila, L. [4 ]
机构
[1] San Marcos Natl Univ, Comp Sci Fac, Lima, Peru
[2] Polytech Sch Chimborazo, Informat & Elect Fac, Riobamba, Ecuador
[3] State Univ North Fluminense, Math Sci Lab, Rio De Janeiro, Brazil
[4] Polytech Sch Chimborazo, Business & Management Fac, Riobamba, Ecuador
关键词
serious games; augmented reality; dyspraxia; ATHYNOS; AUTISM;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Emerging technologies and ICT have changed the lifestyle of society, all scientific areas are taking advantage of technology to get a real development. Therapists realize the benefits of using serious games as an assistive tool in psychotherapy. Thus, this research examines relevant issues regarding Dyspraxia disorders in children and presents a comparative study between two therapies methods, one using a manual puzzle and other using ATHYNOS, an Augmented Reality Serious Game developed to help children with the Dyspraxia to improve their motor skills and hand-eye coordination through technology. The analysis of data results showed that exist a significant difference between both methods, proving that children playing with ATHYNOS got less time in the activity execution and also better performance.
引用
收藏
页码:286 / 290
页数:5
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