Effects of Active Video Games on Children's Psychosocial Beliefs and School Day Energy Expenditure

被引:15
|
作者
Gao, Zan [1 ,2 ]
Pope, Zachary C. [3 ]
Lee, Jung Eun [4 ]
Quan, Minghui [1 ]
机构
[1] Shanghai Univ Sport, Sch Kinesiol, Dept Sport Rehabil, Shanghai 200438, Peoples R China
[2] Univ Minnesota Twin Cities, Sch Kinesiol, Minneapolis, MN 55455 USA
[3] Univ Minnesota Twin Cities, Sch Publ Hlth, Minneapolis, MN 55455 USA
[4] Univ Minnesota, Dept Appl Human Sci, Duluth, MN 55812 USA
关键词
active video games; outcome expectancy; pediatric obesity; self-efficacy; social support; VIGOROUS PHYSICAL-ACTIVITY; SEDENTARY BEHAVIOR; SITUATIONAL MOTIVATION; INTERACTIVE DANCE; RISK-FACTORS; HEALTH; INTERVENTION; PREVALENCE; OVERWEIGHT; OBESITY;
D O I
10.3390/jcm8091268
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Purpose: Examine the effects of active video games (AVGs) on children's school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ((X) over bar (age) = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014-2015 while the control school continued regular recess. Children's school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions.
引用
下载
收藏
页数:11
相关论文
共 50 条
  • [21] Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
    Peng, Wei
    Lin, Jih-Hsuan
    Crouse, Julia
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2011, 14 (11) : 681 - 688
  • [22] Pilot Project: Energy Expenditure Comparison of Active Dance Video Games Pauses in Work Place
    Parent, Andree-Anne A.
    Sans, Josephine
    Comtois, Alain-Steve
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2018, 50 (05): : 740 - 740
  • [23] Energy Cost of Active Video Games
    Henry, Isaac
    Farnell, Greg
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2014, 46 (05): : 385 - 385
  • [24] The energy cost of playing active video games in children with obesity and children of a healthy weight
    O'Donovan, C.
    Roche, E. F.
    Hussey, J.
    PEDIATRIC OBESITY, 2014, 9 (04): : 310 - 317
  • [25] Video center games: Energy cost and children's behaviors
    Ridley, K
    Olds, T
    PEDIATRIC EXERCISE SCIENCE, 2001, 13 (04) : 413 - 421
  • [26] VIDEO GAMES, ACTIVE VIDEO GAMES, AND ACTIVE SPORTS: CHANGES IN MOTIVATION FOR ACTIVE PLAY AMONG SEDENTARY CHILDREN
    Ufholz, Kelsey
    Flack, Kyle D.
    Johnson, LuAnn K.
    Roemmich, James
    ANNALS OF BEHAVIORAL MEDICINE, 2019, 53 : S802 - S802
  • [27] CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES
    Hulteen, Ryan M.
    Johnson, Tara M.
    Ridgers, Nicola D.
    Mellecker, Robin R.
    Barnett, Lisa M.
    PERCEPTUAL AND MOTOR SKILLS, 2015, 121 (03) : 767 - 790
  • [28] Activity-Promoting Video Games and Increased Energy Expenditure
    Lanningham-Foster, Lorraine
    Foster, Randal C.
    McCrady, Shelly K.
    Jensen, Teresa B.
    Mitre, Naim
    Levine, James A.
    JOURNAL OF PEDIATRICS, 2009, 154 (06): : 819 - 823
  • [29] Compensation in physical activity energy expenditure after active video games: role of sample size and analysis
    Paravidino, Vitor Barreto
    Felix Mediano, Mauro Felippe
    Sichieri, Rosely
    AMERICAN JOURNAL OF CLINICAL NUTRITION, 2015, 102 (06): : 1616 - 1616
  • [30] Active Healthy Kids Canada's Position on Active Video Games for Children and Youth
    Chaput, Jean-Philippe
    LeBlanc, Allana G.
    McFarlane, Allison
    Colley, Rachel C.
    Thivel, David
    Biddle, Stuart J. H.
    Maddison, Ralph
    Leatherdale, Scott T.
    Tremblay, Mark S.
    PAEDIATRICS & CHILD HEALTH, 2013, 18 (10) : 529 - +