Effects of Active Video Games on Children's Psychosocial Beliefs and School Day Energy Expenditure

被引:15
|
作者
Gao, Zan [1 ,2 ]
Pope, Zachary C. [3 ]
Lee, Jung Eun [4 ]
Quan, Minghui [1 ]
机构
[1] Shanghai Univ Sport, Sch Kinesiol, Dept Sport Rehabil, Shanghai 200438, Peoples R China
[2] Univ Minnesota Twin Cities, Sch Kinesiol, Minneapolis, MN 55455 USA
[3] Univ Minnesota Twin Cities, Sch Publ Hlth, Minneapolis, MN 55455 USA
[4] Univ Minnesota, Dept Appl Human Sci, Duluth, MN 55812 USA
关键词
active video games; outcome expectancy; pediatric obesity; self-efficacy; social support; VIGOROUS PHYSICAL-ACTIVITY; SEDENTARY BEHAVIOR; SITUATIONAL MOTIVATION; INTERACTIVE DANCE; RISK-FACTORS; HEALTH; INTERVENTION; PREVALENCE; OVERWEIGHT; OBESITY;
D O I
10.3390/jcm8091268
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Purpose: Examine the effects of active video games (AVGs) on children's school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ((X) over bar (age) = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014-2015 while the control school continued regular recess. Children's school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions.
引用
下载
收藏
页数:11
相关论文
共 50 条
  • [41] Parents' and children's perceptions of active video games: a focus group study
    Dixon, Robyn
    Maddison, Ralph
    Mhurchu, Cliona Ni
    Jull, Andrew
    Meagher-Lundberg, Patricia
    Widdowson, Deborah
    JOURNAL OF CHILD HEALTH CARE, 2010, 14 (02) : 189 - 199
  • [42] Selection of Upper or Lower Body Video Games Affects Energy Expenditure
    Figueroa, Michael A.
    Schmidt, Gordon
    Manning, James
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2010, 42 (05): : 746 - 746
  • [43] Children’s active school transportation: an international scoping review of psychosocial factors
    Eva Savolainen
    Anna-Karin Lindqvist
    Katarina Mikaelsson
    Lars Nyberg
    Stina Rutberg
    Systematic Reviews, 13
  • [44] Children's active school transportation: an international scoping review of psychosocial factors
    Savolainen, Eva
    Lindqvist, Anna-Karin
    Mikaelsson, Katarina
    Nyberg, Lars
    Rutberg, Stina
    SYSTEMATIC REVIEWS, 2024, 13 (01)
  • [45] The Acute Effects Of A Physically Active Games Lesson On Cognition In Primary School Children
    Daly-Smith, Andy J.
    Defeyter, Margaret A.
    McKenna, Jim
    Graham, Pamela L.
    Fothergill, Melissa A.
    Lloyd, Scott
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2017, 49 (05): : 209 - 209
  • [46] The Acute Effects Of A Physically Active Games Lesson On Cognition In Primary School Children
    Daly-Smith, Andy J.
    Defeyter, Margaret A.
    McKenna, Jim
    Graham, Pamela L.
    Fothergill, Melissa A.
    Lloyd, Scott
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2015, 47 (05): : 209 - 209
  • [47] Active video games could be the solution to the increased energy intake reported with sedentary video games
    Mathieu, Marie-Eve
    Kakinami, Lisa
    AMERICAN JOURNAL OF CLINICAL NUTRITION, 2011, 94 (04): : 1150 - 1151
  • [48] Energy expended by boys playing active video games
    White, Kate
    Schofield, Grant
    Kilding, Andrew E.
    JOURNAL OF SCIENCE AND MEDICINE IN SPORT, 2011, 14 (02) : 130 - 134
  • [49] Effects of active video games on children and adolescents: A systematic review with meta-analysis
    Oliveira, Crystian B.
    Pinto, Rafael Z.
    Saraiva, Bruna T. C.
    Tebar, William R.
    Delfino, Leandro D.
    Franco, Marcia R.
    Silva, Claudiele C. M.
    Christofaro, Diego G. D.
    SCANDINAVIAN JOURNAL OF MEDICINE & SCIENCE IN SPORTS, 2020, 30 (01) : 4 - 12
  • [50] Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use
    Bonnaire, Celine
    Serehen, Zephyr
    Phan, Olivier
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2019, 8 (03) : 537 - 553