CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES

被引:11
|
作者
Hulteen, Ryan M. [1 ]
Johnson, Tara M. [2 ]
Ridgers, Nicola D. [3 ]
Mellecker, Robin R. [4 ,5 ]
Barnett, Lisa M. [2 ]
机构
[1] Univ Newcastle, Prior Res Ctr Phys Act & Nutr, Callaghan, NSW 2308, Australia
[2] Deakin Univ, Sch Hlth & Social Dev, Fac Hlth, Melbourne, Vic 3125, Australia
[3] Deakin Univ, Ctr Phys Act & Nutr Res, Fac Hlth, Melbourne, Vic 3125, Australia
[4] Deakin Univ, Sch Exercise & Nutr Sci, Fac Hlth, Melbourne, Vic 3125, Australia
[5] Chinese Univ Hong Kong, Dept Sports Sci & Phys Educ, Hong Kong, Hong Kong, Peoples R China
基金
澳大利亚研究理事会;
关键词
GENDER-DIFFERENCES; PHYSICAL-ACTIVITY; MOTOR; PROFICIENCY; CHILDHOOD; RELIABILITY; PREVALENCE; VALIDITY; OBESITY; IMPACT;
D O I
10.2466/25.10.PMS.121c24x5
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect (TM) and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9 yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
引用
收藏
页码:767 / 790
页数:24
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