When playing is learning: video games in the classroom

被引:0
|
作者
Leffa, Vilson J. [1 ]
Bohn, Hilario I. [2 ]
Damasceno, Vanessa D. [3 ]
Marzari, Gabriela Q. [4 ]
机构
[1] Univ Catolica Pelotas, CNPq, Pelotas, RS, Brazil
[2] Univ Catolica Pelotas, Pelotas, RS, Brazil
[3] Univ Fed Pampa, Bage, RS, Brazil
[4] Ctr Univ Franciscano, Santa Maria, RS, Brazil
关键词
Videogames; Language learning; Digital literacy; Social practice;
D O I
暂无
中图分类号
H [语言、文字];
学科分类号
05 ;
摘要
This paper aims to demonstrate the thesis that a video game may be an important mediational instrument in language learning. For this purpose, three aspects of video games are highlighted: (1) a video game is a social practice characterized by intensive language use, (2) a video game brings the player into the game, involving immersion, (3) a video game, while requiring language competence to be played, also affords language learning. The conclusion is that a video game, seen as an object of leisure, can result in learning the language, giving the student three options: (1) learning the language to play, (2) playing to learn the language, or (3) doing both things at the same time.
引用
收藏
页码:209 / 230
页数:22
相关论文
共 50 条
  • [1] Playing video games: learning and information literacy
    Gumulak, Sabina
    Webber, Sheila
    [J]. ASLIB PROCEEDINGS, 2011, 63 (2-3): : 241 - 255
  • [2] The video games in the classroom: learning to solve problems
    Garcia Pernia, Maria Ruth
    Lacasa, Pilar
    Martinez Borda, Rut
    [J]. INFANCIAS IMAGENES, 2012, 11 (01): : 60 - 67
  • [3] ROLE PLAYING GAMES IN THE CLASSROOM
    Grande de Prado, Mario
    Abella Garcia, Victor
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2010, 11 (03): : 56 - 84
  • [4] CHILDREN'S MOVEMENT SKILLS WHEN PLAYING ACTIVE VIDEO GAMES
    Hulteen, Ryan M.
    Johnson, Tara M.
    Ridgers, Nicola D.
    Mellecker, Robin R.
    Barnett, Lisa M.
    [J]. PERCEPTUAL AND MOTOR SKILLS, 2015, 121 (03) : 767 - 790
  • [5] Learning executive function skills by playing focused video games
    Parong, Jocelyn
    Mayer, Richard E.
    Fiorella, Logan
    MacNamara, Andrew
    Homer, Bruce D.
    Plass, Jan L.
    [J]. CONTEMPORARY EDUCATIONAL PSYCHOLOGY, 2017, 51 : 141 - 151
  • [6] The Benefits of Playing Video Games
    Granic, Isabela
    Lobel, Adam
    Engels, Rutger C. M. E.
    [J]. AMERICAN PSYCHOLOGIST, 2014, 69 (01) : 66 - 78
  • [7] When Playing Meets Learning: Methodological Framework for Designing Educational Games
    Linek, Stephanie B.
    Schwarz, Daniel
    Bopp, Matthias
    Albert, Dietrich
    [J]. WEB INFORMATION SYSTEMS AND TECHNOLOGIES, 2010, 45 : 73 - +
  • [8] GIRLS PLAYING VIDEO GAMES AND THEIR DEDICATION TOWARDS GAMES
    Ghetau, Cosmin
    Rusu, Dan Octavian
    Delcea, Cristian
    [J]. ROMANIAN JOURNAL OF LEGAL MEDICINE, 2022, 30 (04): : 297 - 301
  • [9] Playing with Feelings: Video Games and Affect
    Gass, Arianna
    [J]. CRITICAL INQUIRY, 2020, 46 (02) : 455 - 456
  • [10] Playing with Feelings: Video Games and Affect
    Tavinor, Grant
    [J]. PROJECTIONS-THE JOURNAL FOR MOVIES AND MIND, 2020, 14 (02) : 112 - 123